コード例 #1
0
 /// <summary>
 /// Used internally to notify the app that a connection has been closed.
 /// </summary>
 internal void ConnectionClosed(FCGIStream connection)
 {
     if (connection != null && OpenConnections.Contains(connection))
     {
         OpenConnections.Remove(connection);
     }
 }
コード例 #2
0
        /// <summary>
        /// Processes all data available on the current FastCGI connection and handles the received data.
        /// </summary>
        /// <remarks>
        /// Call this repeatedly to process incoming requests.
        /// Alternatively, you can call <see cref="Run(int)"/> once, which will call <see cref="Listen(int)"/> and execute this method in an infinite loop.
        /// Internally, this method manages reconnections on the network socket and calls <see cref="ProcessSingleRecord(Stream, Stream)"/>.
        /// Returns true if a record was read, false otherwise.
        /// </remarks>
        public bool Process()
        {
            // When listening, but not currently connected, and not yet waiting for an incoming connection, start the connection accept
            if (ListeningSocket != null && AcceptAsyncResult == null)
            {
                AcceptAsyncResult = ListeningSocket.BeginAccept((r) => { AcceptIsReady = true; }, null);
            }

            if (AcceptAsyncResult != null && AcceptAsyncResult.IsCompleted)
            {
                var connection = ListeningSocket.EndAccept(AcceptAsyncResult);
                AcceptIsReady     = false;
                AcceptAsyncResult = ListeningSocket.BeginAccept((r) => { AcceptIsReady = true; }, null);

                var stream = new FCGIStream(connection);
                OpenConnections.Add(stream);
                ApplyTimeoutSetting();
            }

            bool readARecord        = false;
            var  currentConnections = OpenConnections.ToArray();

            foreach (var stream in currentConnections)
            {
                if (!stream.IsConnected)
                {
                    OpenConnections.Remove(stream);
                }
                else
                {
                    readARecord |= ProcessStream(stream, stream);
                }
            }

            return(readARecord);
        }
コード例 #3
0
 /// <summary>
 /// Used internally to notify the app that a connection has been closed.
 /// </summary>
 internal void ConnectionClosed(FCGIStream connection)
 {
     OpenConnections.Remove(connection);
     connection.Socket.Disconnect(false);
     connection.Socket.Close();
 }