public GameObject(Vector2 spritePosition, string textureName, DrawManager.Layer drawLayer = DrawManager.Layer.Playground, int spriteWidth = 0, int spriteHeight = 0) { texture = GfxManager.GetTexture(textureName); sprite = new Sprite(spriteWidth > 0 ? spriteWidth : texture.Width, spriteHeight > 0 ? spriteHeight : texture.Height); sprite.position = spritePosition; layer = drawLayer; IsActive = true; UpdateManager.AddItem(this); DrawManager.AddItem(this); }
public GameObject( Vector2 spritePosition, string spritesheetName, DrawManager.Layer drawLayer = DrawManager.Layer.Playground) { Tuple <Texture, Animation> ss = GfxManager.GetSpritesheet(spritesheetName); texture = ss.Item1; Animation = ss.Item2; sprite = new Sprite(Animation.FrameWidth, Animation.FrameHeight); sprite.position = spritePosition; layer = drawLayer; IsActive = true; UpdateManager.AddItem(this); DrawManager.AddItem(this); }