コード例 #1
0
 public void SetInstanceData(SceneInstance instance)
 {
     this.instance = instance;
 }
コード例 #2
0
ファイル: SceneController.cs プロジェクト: Guillemsc/Fast
        public async Task <bool> LoadSceneAsync(SceneReference reference)
        {
            TaskCompletionSource <bool> tcs = new TaskCompletionSource <bool>();

            bool can_continue = true;

            if (reference == null)
            {
                tcs.SetResult(false);
                can_continue = false;
            }

            if (can_continue)
            {
                if (reference.HasInstance())
                {
                    tcs.SetResult(false);
                    can_continue = false;
                }
            }

            if (can_continue)
            {
                bool has_scene = config.SceneAdded(reference.Name);

                if (!has_scene)
                {
                    tcs.SetResult(false);
                    can_continue = false;
                }
            }

            UnityEngine.SceneManagement.Scene loaded_unity_scene = default;

            if (can_continue)
            {
                loaded_unity_scene = SceneManager.GetSceneByName(reference.Name);

                if (loaded_unity_scene == null)
                {
                    tcs.SetResult(false);
                    can_continue = false;
                }
            }

            if (can_continue)
            {
                UnityEngine.AsyncOperation async_load = SceneManager.LoadSceneAsync(reference.Name, LoadSceneMode.Additive);

                async_load.completed += (delegate(UnityEngine.AsyncOperation operation)
                {
                    loaded_unity_scene = SceneManager.GetSceneByName(reference.Name);

                    if (!loaded_unity_scene.IsValid())
                    {
                        Fast.FastService.MLog.LogWarning(this, $"Scene: {reference.Name} is not valid");

                        tcs.SetResult(false);
                        can_continue = false;
                    }

                    SceneInstance instance = null;

                    if (can_continue)
                    {
                        GameObject[] root_gameobjects = loaded_unity_scene.GetRootGameObjects();

                        for (int i = 0; i < root_gameobjects.Length; ++i)
                        {
                            GameObject curr_gameobject = root_gameobjects[i];

                            instance = curr_gameobject.GetComponent <SceneInstance>();

                            if (instance != null)
                            {
                                break;
                            }
                        }

                        if (instance == null)
                        {
                            tcs.SetResult(false);
                            can_continue = false;
                        }
                    }

                    if (can_continue)
                    {
                        reference.SetInstanceData(instance);

                        loaded_scenes.Add(reference);

                        instance.OnSceneLoaded();

                        tcs.SetResult(true);
                    }
                });
            }

            return(await tcs.Task);
        }