void miStartGame_OnClicked(Button sender) { if (_levelSelectorScreen == null) _levelSelectorScreen = new LevelSelectorScreen(); ScreenManager.AddScreen(_levelSelectorScreen, null); }
public void LoadLevelScreen() { _levelSelectorScreen = new LevelSelectorScreen(_resumeState); ScreenManager.AddScreen(_levelSelectorScreen, null); _levelSelectorScreen.ResumeLevelFromMemoryData(); }