/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen( new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } } else if (input.IsMenuCancel()) { ScreenManager.Game.Exit(); } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen == null) { ////////////////////////////////// //Navigate back to our old screen ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNoAction()) { this.ExitScreen(); } ////////////////////////////////// //Restart Game ////////////////////////////////// if (_menuEntries[_selectedEntry].IsRestart()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.Reset(); this.ExitScreen(); } ////////////////////////////////// //Go to Next Level ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNextLevel()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.NextLevel(); this.ExitScreen(); } ////////////////////////////////// //Navigate back to Main Menu ////////////////////////////////// else if (_menuEntries[_selectedEntry].IsMainMenu()) { GameScreen[] scrs = ScreenManager.GetScreens(); for (int i = scrs.Length - 1; i > 5; i--) { scrs[i].ExitScreen(); } } } ////////////////////////////// //Play Default Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsDefaultMusic()) { MusicHelper.Play(); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Play Custom Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsCustomMusic()) { MusicHelper.Play(); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Go to specfic Screen ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsGoToLevel()) { PhysicsGameScreen game = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen; game.GoToLevel(_selectedEntry); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Normal Add Screen ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } /////////////////////// //Use for tutorial /////////////////////// if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen( new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } else if (input.IsMenuCancel()) { ScreenManager.Game.Exit(); } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min(_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen == null) { ////////////////////////////////// //Navigate back to our old screen ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNoAction()) { this.ExitScreen(); } ////////////////////////////////// //Resume the game ie Pause Menu ////////////////////////////////// if (_menuEntries[_selectedEntry].IsResumeGame()) { ////////////////// //Resume the music ////////////////// MusicHelper.ResumeSong(); this.ExitScreen(); } ////////////////////////////////// //Restart Game ////////////////////////////////// if (_menuEntries[_selectedEntry].IsRestart()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.Reset(); this.ExitScreen(); } ////////////////////////////////// //Go to Next Level ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNextLevel()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.NextLevel(); this.ExitScreen(); } ////////////////////////////////// //Navigate back to Main Menu ////////////////////////////////// else if (_menuEntries[_selectedEntry].IsMainMenu()) { GameScreen[] scrs = ScreenManager.GetScreens(); for (int i = scrs.Length - 1; i > 4; i--) { scrs[i].ExitScreen(); } } } ////////////////////////////// //Play Default Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsDefaultMusic()) { PhysicsGameScreen screen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen; ////////////////////////////////////// //Check whether it is game or Freeplay ////////////////////////////////////// if (_menuType == MenuType.FreePlayLevel) { ////////////////////////// //Force the FreePLay Level //Index plus on becuase //there is no option for //tutorial ////////////////////////// screen.GoToLevel(_selectedEntry + 1, 0); } else { screen.GoToLevel(_selectedEntry, 1); } MusicHelper.SetMusicType(MusicType.Default); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Play Custom Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsCustomMusic()) { //MusicHelper.LoadSongFromLibrary(); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } /////////////////////////////////////// //Leave the playing Music and play game /////////////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsBackgroundMuiscMuisc()) { PhysicsGameScreen mscreen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen; mscreen.GoToLevel(_selectedEntry, 1); MusicHelper.SetMusicType(MusicType.Background); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } //////////////////////// //MainMenu GameMode Game //////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsGameModeGame()) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } //////////////////////////// //MainMenu GameMode FreePlay //////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsGameModeFreePlay()) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Normal Add Screen ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } /////////////////////// //Use for tutorial /////////////////////// if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen( new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } else if (input.IsMenuCancel()) { ////////////////////////// //Main Menu ////////////////////////// if (_menuType == MenuType.MainMenu) { ScreenManager.Game.Exit(); } else if (_menuType != MenuType.MainMenu) { if (_menuType == MenuType.Pause) { MusicHelper.ResumeSong(); } this.ExitScreen(); } } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min((_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds), _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }
/// <summary> /// Responds to user input, changing the selected entry and accepting /// or cancelling the menu. /// </summary> public override void HandleInput(InputHelper input, GameTime gameTime) { // Mouse or touch on a menu item int hoverIndex = GetMenuEntryAt(input.Cursor); if (hoverIndex > -1 && _menuEntries[hoverIndex].IsSelectable() && !_scrollLock) { _selectedEntry = hoverIndex; } else { _selectedEntry = -1; } _scrollSlider.Hover = false; if (input.IsCursorValid) { _scrollUp.Collide(input.Cursor); _scrollDown.Collide(input.Cursor); _scrollSlider.Collide(input.Cursor); } else { _scrollUp.Hover = false; _scrollDown.Hover = false; _scrollLock = false; } // Accept or cancel the menu? if (input.IsMenuSelect() && _selectedEntry != -1) { if (_menuEntries[_selectedEntry].IsExitItem()) { ScreenManager.Game.Exit(); } else if (_menuEntries[_selectedEntry].Screen == null) { ////////////////////////////////// //Navigate back to our old screen ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNoAction()) { this.ExitScreen(); } ////////////////////////////////// //Resume the game ie Pause Menu ////////////////////////////////// if (_menuEntries[_selectedEntry].IsResumeGame()) { ////////////////// //Resume the music ////////////////// MusicHelper.ResumeSong(); this.ExitScreen(); } ////////////////////////////////// //Restart Game ////////////////////////////////// if (_menuEntries[_selectedEntry].IsRestart()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.Reset(); this.ExitScreen(); } ////////////////////////////////// //Go to Next Level ////////////////////////////////// if (_menuEntries[_selectedEntry].IsNextLevel()) { GameScreen[] scrs = ScreenManager.GetScreens(); PhysicsGameScreen game = scrs[scrs.Length - 2] as PhysicsGameScreen; game.NextLevel(); this.ExitScreen(); } ////////////////////////////////// //Navigate back to Main Menu ////////////////////////////////// else if (_menuEntries[_selectedEntry].IsMainMenu()) { GameScreen[] scrs = ScreenManager.GetScreens(); for (int i = scrs.Length - 1; i > 4; i--) { scrs[i].ExitScreen(); } } } ////////////////////////////// //Play Default Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsDefaultMusic()) { PhysicsGameScreen screen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen; ////////////////////////////////////// //Check whether it is game or Freeplay ////////////////////////////////////// if (_menuType == MenuType.FreePlayLevel) { ////////////////////////// //Force the FreePLay Level //Index plus on becuase //there is no option for //tutorial ////////////////////////// screen.GoToLevel(_selectedEntry + 1, 0); } else { screen.GoToLevel(_selectedEntry, 1); } MusicHelper.SetMusicType(MusicType.Default); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Play Custom Music and game ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsCustomMusic()) { //MusicHelper.LoadSongFromLibrary(); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } /////////////////////////////////////// //Leave the playing Music and play game /////////////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsBackgroundMuiscMuisc()) { PhysicsGameScreen mscreen = _menuEntries[_selectedEntry].Screen as PhysicsGameScreen; mscreen.GoToLevel(_selectedEntry,1); MusicHelper.SetMusicType(MusicType.Background); ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } //////////////////////// //MainMenu GameMode Game //////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsGameModeGame()) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } //////////////////////////// //MainMenu GameMode FreePlay //////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null && _menuEntries[_selectedEntry].IsGameModeFreePlay()) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } ////////////////////////////// //Normal Add Screen ////////////////////////////// else if (_menuEntries[_selectedEntry].Screen != null) { ScreenManager.AddScreen(_menuEntries[_selectedEntry].Screen); } /////////////////////// //Use for tutorial /////////////////////// if (_menuEntries[_selectedEntry].Screen is IDemoScreen) { ScreenManager.AddScreen( new MessageBoxScreen((_menuEntries[_selectedEntry].Screen as IDemoScreen).GetDetails())); } } else if (input.IsMenuCancel()) { ////////////////////////// //Main Menu ////////////////////////// if (_menuType == MenuType.MainMenu) { ScreenManager.Game.Exit(); } else if (_menuType != MenuType.MainMenu) { if (_menuType == MenuType.Pause) { MusicHelper.ResumeSong(); } this.ExitScreen(); } } if (input.IsMenuPressed()) { if (_scrollUp.Hover) { _menuOffset = Math.Max(_menuOffset - 200f * (float)gameTime.ElapsedGameTime.TotalSeconds, 0f); _scrollLock = false; } if (_scrollDown.Hover) { _menuOffset = Math.Min((_menuOffset + 200f * (float)gameTime.ElapsedGameTime.TotalSeconds), _maxOffset); _scrollLock = false; } if (_scrollSlider.Hover) { _scrollLock = true; } } if (input.IsMenuReleased()) { _scrollLock = false; } if (_scrollLock) { _scrollSlider.Hover = true; _menuOffset = Math.Max(Math.Min(((input.Cursor.Y - _menuBorderTop) / (_menuBorderBottom - _menuBorderTop)) * _maxOffset, _maxOffset), 0f); } }