コード例 #1
0
        public void LoadContent()
        {
            _cursorSprite = new Sprite(_manager.Content.Load <Texture2D>("Common/cursor"));
#if WINDOWS_PHONE
            // virtual stick content
            _phoneStick = new VirtualStick(_manager.Content.Load <Texture2D>("Common/socket"),
                                           _manager.Content.Load <Texture2D>("Common/stick"), new Vector2(80f, 400f));

            Texture2D temp = _manager.Content.Load <Texture2D>("Common/buttons");
            _phoneA = new VirtualButton(temp, new Vector2(695f, 380f), new Rectangle(0, 0, 40, 40), new Rectangle(0, 40, 40, 40));
            _phoneB = new VirtualButton(temp, new Vector2(745f, 360f), new Rectangle(40, 0, 40, 40), new Rectangle(40, 40, 40, 40));
#endif
            _viewport = _manager.GraphicsDevice.Viewport;
        }
コード例 #2
0
ファイル: InputHelper.cs プロジェクト: boris2/mmogameproject2
        public void LoadContent()
        {
            _cursorSprite = new Sprite(_manager.Content.Load<Texture2D>("Common/cursor"));
            #if WINDOWS_PHONE
            // virtual stick content
            _phoneStick = new VirtualStick(_manager.Content.Load<Texture2D>("Common/socket"),
                                           _manager.Content.Load<Texture2D>("Common/stick"), new Vector2(80f, 400f));

            Texture2D temp = _manager.Content.Load<Texture2D>("Common/buttons");
            _phoneA = new VirtualButton(temp, new Vector2(695f, 380f), new Rectangle(0, 0, 40, 40), new Rectangle(0, 40, 40, 40));
            _phoneB = new VirtualButton(temp, new Vector2(745f, 360f), new Rectangle(40, 0, 40, 40), new Rectangle(40, 40, 40, 40));
            #endif
            _viewport = _manager.GraphicsDevice.Viewport;
        }