public static AttachEllipse ( float xRadius, float yRadius, int edges, float density, |
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xRadius | float | |
yRadius | float | |
edges | int | |
density | float | |
body | ||
userData | object | |
return |
public static Body CreateEllipse(World world, float xRadius, float yRadius, int edges, float density, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static, object userData = null) { var body = CreateBody(world, position, rotation, bodyType); FixtureFactory.AttachEllipse(xRadius, yRadius, edges, density, body, userData); return(body); }
public static Body CreateEllipse(World world, float xRadius, float yRadius, int edges, float density, Vector2 position, object userData = null) { Body body = CreateBody(world, position); FixtureFactory.AttachEllipse(xRadius, yRadius, edges, density, body, userData); return(body); }