private LineJointTest() { Body ground = BodyFactory.CreateEdge(World, new Vector2(-40.0f, 0.0f), new Vector2(40.0f, 0.0f)); { PolygonShape shape = new PolygonShape(1); shape.SetAsBox(0.5f, 2.0f); Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(0.0f, 7.0f); body.CreateFixture(shape); Vector2 axis = new Vector2(-1000.0f, -2.0f); axis.Normalize(); LineJoint jd = new LineJoint(ground, body, new Vector2(0, 8.5f), axis); jd.MotorSpeed = 1.0f; jd.MaxMotorTorque = 1000.0f; jd.MotorEnabled = true; jd.Frequency = 1.0f; jd.DampingRatio = 0.2f; World.AddJoint(jd); PolygonShape shape2 = new PolygonShape(1); shape2.SetAsBox(0.5f, 2.0f); Body body2 = BodyFactory.CreatePolygon(World, shape2.Vertices, 0.5f); body2.BodyType = BodyType.Dynamic; body2.Position = new Vector2(10.0f, 7.0f); FixedLineJoint jdf = new FixedLineJoint(body2, new Vector2(10, 8.5f), axis); jdf.MotorSpeed = 1.0f; jdf.MaxMotorTorque = 1000.0f; jdf.MotorEnabled = true; jdf.Frequency = 1.0f; jdf.DampingRatio = 0.2f; World.AddJoint(jdf); } }
public void Deserialize(World world, Stream stream) { world.Clear(); XMLFragmentElement root = XMLFragmentParser.LoadFromStream(stream); if (root.Name.ToLower() != "world") throw new Exception(); foreach (XMLFragmentElement main in root.Elements) { if (main.Name.ToLower() == "gravity") { world.Gravity = ReadVector(main); } } foreach (XMLFragmentElement shapeElement in root.Elements) { if (shapeElement.Name.ToLower() == "shapes") { foreach (XMLFragmentElement n in shapeElement.Elements) { if (n.Name.ToLower() != "shape") throw new Exception(); ShapeType type = (ShapeType)Enum.Parse(typeof(ShapeType), n.Attributes[0].Value, true); switch (type) { case ShapeType.Circle: { CircleShape shape = new CircleShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "radius": shape.Radius = float.Parse(sn.Value); break; case "position": shape.Position = ReadVector(sn); break; default: throw new Exception(); } } _shapes.Add(shape); } break; case ShapeType.Polygon: { PolygonShape shape = new PolygonShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "vertices": { List<Vector2> verts = new List<Vector2>(); foreach (XMLFragmentElement vert in sn.Elements) verts.Add(ReadVector(vert)); shape.Set(new Vertices(verts.ToArray())); } break; case "centroid": shape.MassData.Centroid = ReadVector(sn); break; } } _shapes.Add(shape); } break; case ShapeType.Edge: { EdgeShape shape = new EdgeShape(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "hasvertex0": shape.HasVertex0 = bool.Parse(sn.Value); break; case "hasvertex3": shape.HasVertex0 = bool.Parse(sn.Value); break; case "vertex0": shape.Vertex0 = ReadVector(sn); break; case "vertex1": shape.Vertex1 = ReadVector(sn); break; case "vertex2": shape.Vertex2 = ReadVector(sn); break; case "vertex3": shape.Vertex3 = ReadVector(sn); break; default: throw new Exception(); } } _shapes.Add(shape); } break; } } } } foreach (XMLFragmentElement fixtureElement in root.Elements) { if (fixtureElement.Name.ToLower() == "fixtures") { foreach (XMLFragmentElement n in fixtureElement.Elements) { Fixture fixture = new Fixture(); if (n.Name.ToLower() != "fixture") throw new Exception(); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "shape": fixture.Shape = _shapes[int.Parse(sn.Value)]; break; case "density": fixture.Shape.Density = float.Parse(sn.Value); break; case "filterdata": foreach (XMLFragmentElement ssn in sn.Elements) { switch (ssn.Name.ToLower()) { case "categorybits": fixture._collisionCategories = (Category)int.Parse(ssn.Value); break; case "maskbits": fixture._collidesWith = (Category)int.Parse(ssn.Value); break; case "groupindex": fixture._collisionGroup = short.Parse(ssn.Value); break; } } break; case "friction": fixture.Friction = float.Parse(sn.Value); break; case "issensor": fixture.IsSensor = bool.Parse(sn.Value); break; case "restitution": fixture.Restitution = float.Parse(sn.Value); break; case "userdata": fixture.UserData = ReadSimpleType(sn, null, false); break; } } _fixtures.Add(fixture); } } } foreach (XMLFragmentElement bodyElement in root.Elements) { if (bodyElement.Name.ToLower() == "bodies") { foreach (XMLFragmentElement n in bodyElement.Elements) { Body body = new Body(world); if (n.Name.ToLower() != "body") throw new Exception(); body.BodyType = (BodyType)Enum.Parse(typeof(BodyType), n.Attributes[0].Value, true); foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "active": if (bool.Parse(sn.Value)) body.Flags |= BodyFlags.Enabled; else body.Flags &= ~BodyFlags.Enabled; break; case "allowsleep": body.SleepingAllowed = bool.Parse(sn.Value); break; case "angle": { Vector2 position = body.Position; body.SetTransformIgnoreContacts(ref position, float.Parse(sn.Value)); } break; case "angulardamping": body.AngularDamping = float.Parse(sn.Value); break; case "angularvelocity": body.AngularVelocity = float.Parse(sn.Value); break; case "awake": body.Awake = bool.Parse(sn.Value); break; case "bullet": body.IsBullet = bool.Parse(sn.Value); break; case "fixedrotation": body.FixedRotation = bool.Parse(sn.Value); break; case "lineardamping": body.LinearDamping = float.Parse(sn.Value); break; case "linearvelocity": body.LinearVelocity = ReadVector(sn); break; case "position": { float rotation = body.Rotation; Vector2 position = ReadVector(sn); body.SetTransformIgnoreContacts(ref position, rotation); } break; case "userdata": body.UserData = ReadSimpleType(sn, null, false); break; case "fixtures": { foreach (XMLFragmentElement v in sn.Elements) { Fixture blueprint = _fixtures[int.Parse(v.Value)]; Fixture f = new Fixture(body, blueprint.Shape, blueprint.CollisionCategories); f.Restitution = blueprint.Restitution; f.UserData = blueprint.UserData; f.Friction = blueprint.Friction; f.CollidesWith = blueprint.CollidesWith; f.CollisionGroup = blueprint.CollisionGroup; } break; } } } _bodies.Add(body); } } } foreach (XMLFragmentElement jointElement in root.Elements) { if (jointElement.Name.ToLower() == "joints") { foreach (XMLFragmentElement n in jointElement.Elements) { Joint joint; if (n.Name.ToLower() != "joint") throw new Exception(); JointType type = (JointType)Enum.Parse(typeof(JointType), n.Attributes[0].Value, true); int bodyAIndex = -1, bodyBIndex = -1; bool collideConnected = false; object userData = null; foreach (XMLFragmentElement sn in n.Elements) { switch (sn.Name.ToLower()) { case "bodya": bodyAIndex = int.Parse(sn.Value); break; case "bodyb": bodyBIndex = int.Parse(sn.Value); break; case "collideconnected": collideConnected = bool.Parse(sn.Value); break; case "userdata": userData = ReadSimpleType(sn, null, false); break; } } Body bodyA = _bodies[bodyAIndex]; Body bodyB = _bodies[bodyBIndex]; switch (type) { case JointType.Distance: joint = new DistanceJoint(); break; case JointType.Friction: joint = new FrictionJoint(); break; case JointType.Line: joint = new LineJoint(); break; case JointType.Prismatic: joint = new PrismaticJoint(); break; case JointType.Pulley: joint = new PulleyJoint(); break; case JointType.Revolute: joint = new RevoluteJoint(); break; case JointType.Weld: joint = new WeldJoint(); break; case JointType.Rope: joint = new RopeJoint(); break; case JointType.Angle: joint = new AngleJoint(); break; case JointType.Slider: joint = new SliderJoint(); break; case JointType.Gear: throw new Exception("GearJoint is not supported."); default: throw new Exception("Invalid or unsupported joint."); } joint.CollideConnected = collideConnected; joint.UserData = userData; joint.BodyA = bodyA; joint.BodyB = bodyB; _joints.Add(joint); world.AddJoint(joint); foreach (XMLFragmentElement sn in n.Elements) { // check for specific nodes switch (type) { case JointType.Distance: { switch (sn.Name.ToLower()) { case "dampingratio": ((DistanceJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "frequencyhz": ((DistanceJoint)joint).Frequency = float.Parse(sn.Value); break; case "length": ((DistanceJoint)joint).Length = float.Parse(sn.Value); break; case "localanchora": ((DistanceJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((DistanceJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; case JointType.Friction: { switch (sn.Name.ToLower()) { case "localanchora": ((FrictionJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((FrictionJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxforce": ((FrictionJoint)joint).MaxForce = float.Parse(sn.Value); break; case "maxtorque": ((FrictionJoint)joint).MaxTorque = float.Parse(sn.Value); break; } } break; case JointType.Line: { switch (sn.Name.ToLower()) { case "enablemotor": ((LineJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((LineJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((LineJoint)joint).LocalAnchorB = ReadVector(sn); break; case "motorspeed": ((LineJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "dampingratio": ((LineJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "maxmotortorque": ((LineJoint)joint).MaxMotorTorque = float.Parse(sn.Value); break; case "frequencyhz": ((LineJoint)joint).Frequency = float.Parse(sn.Value); break; case "localxaxis": ((LineJoint)joint).LocalXAxis = ReadVector(sn); break; } } break; case JointType.Prismatic: { switch (sn.Name.ToLower()) { case "enablelimit": ((PrismaticJoint)joint).LimitEnabled = bool.Parse(sn.Value); break; case "enablemotor": ((PrismaticJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((PrismaticJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((PrismaticJoint)joint).LocalAnchorB = ReadVector(sn); break; case "local1axis1": ((PrismaticJoint)joint).LocalXAxis1 = ReadVector(sn); break; case "maxmotorforce": ((PrismaticJoint)joint).MaxMotorForce = float.Parse(sn.Value); break; case "motorspeed": ((PrismaticJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "lowertranslation": ((PrismaticJoint)joint).LowerLimit = float.Parse(sn.Value); break; case "uppertranslation": ((PrismaticJoint)joint).UpperLimit = float.Parse(sn.Value); break; case "referenceangle": ((PrismaticJoint)joint).ReferenceAngle = float.Parse(sn.Value); break; } } break; case JointType.Pulley: { switch (sn.Name.ToLower()) { case "groundanchora": ((PulleyJoint)joint).GroundAnchorA = ReadVector(sn); break; case "groundanchorb": ((PulleyJoint)joint).GroundAnchorB = ReadVector(sn); break; case "lengtha": ((PulleyJoint)joint).LengthA = float.Parse(sn.Value); break; case "lengthb": ((PulleyJoint)joint).LengthB = float.Parse(sn.Value); break; case "localanchora": ((PulleyJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((PulleyJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxlengtha": ((PulleyJoint)joint).MaxLengthA = float.Parse(sn.Value); break; case "maxlengthb": ((PulleyJoint)joint).MaxLengthB = float.Parse(sn.Value); break; case "ratio": ((PulleyJoint)joint).Ratio = float.Parse(sn.Value); break; } } break; case JointType.Revolute: { switch (sn.Name.ToLower()) { case "enablelimit": ((RevoluteJoint)joint).LimitEnabled = bool.Parse(sn.Value); break; case "enablemotor": ((RevoluteJoint)joint).MotorEnabled = bool.Parse(sn.Value); break; case "localanchora": ((RevoluteJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((RevoluteJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxmotortorque": ((RevoluteJoint)joint).MaxMotorTorque = float.Parse(sn.Value); break; case "motorspeed": ((RevoluteJoint)joint).MotorSpeed = float.Parse(sn.Value); break; case "lowerangle": ((RevoluteJoint)joint).LowerLimit = float.Parse(sn.Value); break; case "upperangle": ((RevoluteJoint)joint).UpperLimit = float.Parse(sn.Value); break; case "referenceangle": ((RevoluteJoint)joint).ReferenceAngle = float.Parse(sn.Value); break; } } break; case JointType.Weld: { switch (sn.Name.ToLower()) { case "localanchora": ((WeldJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((WeldJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; case JointType.Rope: { switch (sn.Name.ToLower()) { case "localanchora": ((RopeJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((RopeJoint)joint).LocalAnchorB = ReadVector(sn); break; case "maxlength": ((RopeJoint)joint).MaxLength = float.Parse(sn.Value); break; } } break; case JointType.Gear: throw new Exception("Gear joint is unsupported"); case JointType.Angle: { switch (sn.Name.ToLower()) { case "biasfactor": ((AngleJoint)joint).BiasFactor = float.Parse(sn.Value); break; case "maximpulse": ((AngleJoint)joint).MaxImpulse = float.Parse(sn.Value); break; case "softness": ((AngleJoint)joint).Softness = float.Parse(sn.Value); break; case "targetangle": ((AngleJoint)joint).TargetAngle = float.Parse(sn.Value); break; } } break; case JointType.Slider: { switch (sn.Name.ToLower()) { case "dampingratio": ((SliderJoint)joint).DampingRatio = float.Parse(sn.Value); break; case "frequencyhz": ((SliderJoint)joint).Frequency = float.Parse(sn.Value); break; case "maxlength": ((SliderJoint)joint).MaxLength = float.Parse(sn.Value); break; case "minlength": ((SliderJoint)joint).MinLength = float.Parse(sn.Value); break; case "localanchora": ((SliderJoint)joint).LocalAnchorA = ReadVector(sn); break; case "localanchorb": ((SliderJoint)joint).LocalAnchorB = ReadVector(sn); break; } } break; } } } } } }
public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2(0f, 10f); HasCursor = false; EnableCameraControl = true; HasVirtualStick = true; _hzFront = 8.5f; _hzBack = 5.0f; _zeta = 0.85f; _maxSpeed = 50.0f; #if WINDOWS_PHONE _scale = 2f / 3f; #else _scale = 1f; #endif // terrain _ground = new Body(World); { Vertices terrain = new Vertices(); terrain.Add(new Vector2(-20f, -5f)); terrain.Add(new Vector2(-20f, 0f)); terrain.Add(new Vector2(20f, 0f)); terrain.Add(new Vector2(25f, -0.25f)); terrain.Add(new Vector2(30f, -1f)); terrain.Add(new Vector2(35f, -4f)); terrain.Add(new Vector2(40f, 0f)); terrain.Add(new Vector2(45f, 0f)); terrain.Add(new Vector2(50f, 1f)); terrain.Add(new Vector2(55f, 2f)); terrain.Add(new Vector2(60f, 2f)); terrain.Add(new Vector2(65f, 1.25f)); terrain.Add(new Vector2(70f, 0f)); terrain.Add(new Vector2(75f, -0.3f)); terrain.Add(new Vector2(80f, -1.5f)); terrain.Add(new Vector2(85f, -3.5f)); terrain.Add(new Vector2(90f, 0f)); terrain.Add(new Vector2(95f, 0.5f)); terrain.Add(new Vector2(100f, 1f)); terrain.Add(new Vector2(105f, 2f)); terrain.Add(new Vector2(110f, 2.5f)); terrain.Add(new Vector2(115f, 1.3f)); terrain.Add(new Vector2(120f, 0f)); terrain.Add(new Vector2(160f, 0f)); terrain.Add(new Vector2(159f, 10f)); terrain.Add(new Vector2(201f, 10f)); terrain.Add(new Vector2(200f, 0f)); terrain.Add(new Vector2(240f, 0f)); terrain.Add(new Vector2(250f, -5f)); terrain.Add(new Vector2(250f, 10f)); terrain.Add(new Vector2(270f, 10f)); terrain.Add(new Vector2(270f, 0)); terrain.Add(new Vector2(310f, 0)); terrain.Add(new Vector2(310f, -5)); for (int i = 0; i < terrain.Count - 1; ++i) { FixtureFactory.AttachEdge(terrain[i], terrain[i + 1], _ground); } _ground.Friction = 0.6f; } // teeter board { _board = new Body(World); _board.BodyType = BodyType.Dynamic; _board.Position = new Vector2(140.0f, -1.0f); PolygonShape box = new PolygonShape(1f); box.SetAsBox(10.0f, 0.25f); _teeter = new Sprite(ScreenManager.Assets.TextureFromShape(box, MaterialType.Pavement, Color.LightGray, 1.2f)); _board.CreateFixture(box); RevoluteJoint teeterAxis = JointFactory.CreateRevoluteJoint(_ground, _board, Vector2.Zero); teeterAxis.LowerLimit = -8.0f * Settings.Pi / 180.0f; teeterAxis.UpperLimit = 8.0f * Settings.Pi / 180.0f; teeterAxis.LimitEnabled = true; World.AddJoint(teeterAxis); _board.ApplyAngularImpulse(-100.0f); } // bridge { _bridgeSegments = new List<Body>(); const int segmentCount = 20; PolygonShape shape = new PolygonShape(1f); shape.SetAsBox(1.0f, 0.125f); _bridge = new Sprite(ScreenManager.Assets.TextureFromShape(shape, MaterialType.Dots, Color.SandyBrown, 1f)); Body prevBody = _ground; for (int i = 0; i < segmentCount; ++i) { Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(161f + 2f * i, 0.125f); Fixture fix = body.CreateFixture(shape); fix.Friction = 0.6f; JointFactory.CreateRevoluteJoint(World, prevBody, body, -Vector2.UnitX); prevBody = body; _bridgeSegments.Add(body); } JointFactory.CreateRevoluteJoint(World, _ground, prevBody, Vector2.UnitX); } // boxes { _boxes = new List<Body>(); PolygonShape box = new PolygonShape(1f); box.SetAsBox(0.5f, 0.5f); _box = new Sprite(ScreenManager.Assets.TextureFromShape(box, MaterialType.Squares, Color.SaddleBrown, 2f)); Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(220f, -0.5f); body.CreateFixture(box); _boxes.Add(body); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(220f, -1.5f); body.CreateFixture(box); _boxes.Add(body); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(220f, -2.5f); body.CreateFixture(box); _boxes.Add(body); } // car { Vertices vertices = new Vertices(8); vertices.Add(new Vector2(-2.5f, 0.08f)); vertices.Add(new Vector2(-2.375f, -0.46f)); vertices.Add(new Vector2(-0.58f, -0.92f)); vertices.Add(new Vector2(0.46f, -0.92f)); vertices.Add(new Vector2(2.5f, -0.17f)); vertices.Add(new Vector2(2.5f, 0.205f)); vertices.Add(new Vector2(2.3f, 0.33f)); vertices.Add(new Vector2(-2.25f, 0.35f)); PolygonShape chassis = new PolygonShape(vertices, 2f); _car = new Body(World); _car.BodyType = BodyType.Dynamic; _car.Position = new Vector2(0.0f, -1.0f); _car.CreateFixture(chassis); _wheelBack = new Body(World); _wheelBack.BodyType = BodyType.Dynamic; _wheelBack.Position = new Vector2(-1.709f, -0.78f); Fixture fix = _wheelBack.CreateFixture(new CircleShape(0.5f, 0.8f)); fix.Friction = 0.9f; _wheelFront = new Body(World); _wheelFront.BodyType = BodyType.Dynamic; _wheelFront.Position = new Vector2(1.54f, -0.8f); _wheelFront.CreateFixture(new CircleShape(0.5f, 1f)); Vector2 axis = new Vector2(0.0f, -1.2f); _springBack = new LineJoint(_car, _wheelBack, _wheelBack.Position, axis); _springBack.MotorSpeed = 0.0f; _springBack.MaxMotorTorque = 20.0f; _springBack.MotorEnabled = true; _springBack.Frequency = _hzBack; _springBack.DampingRatio = _zeta; World.AddJoint(_springBack); _springFront = new LineJoint(_car, _wheelFront, _wheelFront.Position, axis); _springFront.MotorSpeed = 0.0f; _springFront.MaxMotorTorque = 10.0f; _springFront.MotorEnabled = false; _springFront.Frequency = _hzFront; _springFront.DampingRatio = _zeta; World.AddJoint(_springFront); _carBody = new Sprite(ScreenManager.Content.Load<Texture2D>("Samples/car"), AssetCreator.CalculateOrigin(_car) / _scale); _wheel = new Sprite(ScreenManager.Content.Load<Texture2D>("Samples/wheel")); } Camera.MinRotation = -0.05f; Camera.MaxRotation = 0.05f; Camera.TrackingBody = _car; Camera.EnableTracking = true; }
/// <summary> /// Creates a line joint /// </summary> /// <param name="bodyA"></param> /// <param name="bodyB"></param> /// <param name="anchor"></param> /// <param name="axis"></param> /// <returns></returns> public static LineJoint CreateLineJoint(Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { LineJoint joint = new LineJoint(bodyA, bodyB, anchor, axis); return joint; }
public override void LoadContent() { base.LoadContent(); World.Gravity = new Vector2( 0f, 10f ); HasCursor = false; EnableCameraControl = true; HasVirtualStick = true; _hzFront = 9.5f; _hzBack = 6.0f; _zeta = 1f; _maxSpeed = 150.0f; #if WINDOWS_PHONE _scale = 2f / 3f; #else _scale = 1f; #endif _mapScale = 2; _groundTex = ContentHelper.GetTexture( "tutorial" ); var terrain = GetVertsFromMapImage( _groundTex, _mapScale, out _groundOrigin ); // terrain _ground = BodyFactory.CreateCompoundPolygon( World, terrain, 1f, BodyType.Static ); _ground.Friction = 1f; // teeter board { _board = new Body( World ); _board.BodyType = BodyType.Dynamic; _board.Position = new Vector2( 140.0f, -1.0f ); var box = new PolygonShape( 1f ); box.SetAsBox( 10.0f, 0.25f ); _teeter = new PrimitiveSprite( ScreenManager.Assets.TextureFromShape( box, MaterialType.Pavement, Color.LightGray, 1.2f ) ); _board.CreateFixture( box ); RevoluteJoint teeterAxis = JointFactory.CreateRevoluteJoint( _ground, _board, Vector2.Zero ); teeterAxis.LowerLimit = -8.0f * Settings.Pi / 180.0f; teeterAxis.UpperLimit = 8.0f * Settings.Pi / 180.0f; teeterAxis.LimitEnabled = true; World.AddJoint( teeterAxis ); _board.ApplyAngularImpulse( -100.0f ); } // bridge { _bridgeSegments = new List<Body>(); const int segmentCount = 20; var shape = new PolygonShape( 1f ); shape.SetAsBox( 1.0f, 0.125f ); _bridge = new PrimitiveSprite( ScreenManager.Assets.TextureFromShape( shape, MaterialType.Dots, Color.SandyBrown, 1f ) ); Body prevBody = _ground; for ( int i = 0; i < segmentCount; ++i ) { var body = new Body( World ); body.BodyType = BodyType.Dynamic; body.Position = new Vector2( 161f + 2f * i, 0.125f ); Fixture fix = body.CreateFixture( shape ); fix.Friction = 0.6f; JointFactory.CreateRevoluteJoint( World, prevBody, body, -Vector2.UnitX ); prevBody = body; _bridgeSegments.Add( body ); } JointFactory.CreateRevoluteJoint( World, _ground, prevBody, Vector2.UnitX ); } // boxes { _boxes = new List<Body>(); var box = new PolygonShape( 1f ); box.SetAsBox( 0.5f, 0.5f ); _box = new PrimitiveSprite( ScreenManager.Assets.TextureFromShape( box, MaterialType.Squares, Color.SaddleBrown, 2f ) ); var body = new Body( World ); body.BodyType = BodyType.Dynamic; body.Position = new Vector2( 220f, -0.5f ); body.CreateFixture( box ); _boxes.Add( body ); body = new Body( World ); body.BodyType = BodyType.Dynamic; body.Position = new Vector2( 220f, -1.5f ); body.CreateFixture( box ); _boxes.Add( body ); body = new Body( World ); body.BodyType = BodyType.Dynamic; body.Position = new Vector2( 220f, -2.5f ); body.CreateFixture( box ); _boxes.Add( body ); } // car { var vertices = new Vertices( 8 ); vertices.Add( new Vector2( -2.5f, 0.08f ) ); vertices.Add( new Vector2( -2.375f, -0.46f ) ); vertices.Add( new Vector2( -0.58f, -0.92f ) ); vertices.Add( new Vector2( 0.46f, -0.92f ) ); vertices.Add( new Vector2( 2.5f, -0.17f ) ); vertices.Add( new Vector2( 2.5f, 0.205f ) ); vertices.Add( new Vector2( 2.3f, 0.33f ) ); vertices.Add( new Vector2( -2.25f, 0.35f ) ); var chassis = new PolygonShape( vertices, 1f ); _car = new Body( World ); _car.BodyType = BodyType.Dynamic; _car.Position = new Vector2( 0.0f, -1.0f ); _car.CreateFixture( chassis ); //_car.AngularDamping = 24f; _wheelBack = new Body( World ); _wheelBack.BodyType = BodyType.Dynamic; _wheelBack.Position = new Vector2( -1.709f, -0.78f ); Fixture fix = _wheelBack.CreateFixture( new CircleShape( 0.5f, .2f ) ); fix.Friction = 1f; _wheelFront = new Body( World ); _wheelFront.BodyType = BodyType.Dynamic; _wheelFront.Position = new Vector2( 1.54f, -0.8f ); _wheelFront.CreateFixture( new CircleShape( 0.5f, .2f ) ).Friction = 1f; var axis = new Vector2( 0.0f, -1.2f ); _springBack = new LineJoint( _car, _wheelBack, _wheelBack.Position, axis ); _springBack.MotorSpeed = 0.0f; _springBack.MaxMotorTorque = 90.0f; _springBack.MotorEnabled = true; _springBack.Frequency = _hzBack; _springBack.DampingRatio = _zeta; World.AddJoint( _springBack ); _springFront = new LineJoint( _car, _wheelFront, _wheelFront.Position, axis ); _springFront.MotorSpeed = 0.0f; _springFront.MaxMotorTorque = 60.0f; _springFront.MotorEnabled = false; _springFront.Frequency = _hzFront; _springFront.DampingRatio = _zeta; World.AddJoint( _springFront ); _carBody = new PrimitiveSprite( ContentHelper.GetTexture( "car" ), AssetCreator.CalculateOrigin( _car ) / _scale ); _wheel = new PrimitiveSprite( ContentHelper.GetTexture( "wheel" ) ); } Camera.MinRotation = -0.01f; Camera.MaxRotation = 0.01f; Camera.TrackingBody = _car; Camera.EnableTracking = true; //Just for preview stuff _car.Position -= ConvertUnits.ToSimUnits( 3600, 300 ); _wheelBack.Position -= ConvertUnits.ToSimUnits( 3600, 300 ); _wheelFront.Position -= ConvertUnits.ToSimUnits( 3600, 300 ); Camera.Position -= new Vector2( 0, 300 ); }
private LineJointTest() { Body ground; { ground = BodyFactory.CreateBody(World); Vertices edge = PolygonTools.CreateEdge(new Vector2(-40.0f, 0.0f), new Vector2(40.0f, 0.0f)); PolygonShape shape = new PolygonShape(edge, 0); ground.CreateFixture(shape); } //------------------------- // FixedLineJoint example //------------------------- { PolygonShape shape = new PolygonShape(PolygonTools.CreateRectangle(0.5f, 2.0f), 1); Body body = BodyFactory.CreateBody(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(0.0f, 7.0f); body.CreateFixture(shape); Vector2 axis = new Vector2(2.0f, 1.0f); axis.Normalize(); _fixedLineJoint = new FixedLineJoint(body, new Vector2(0.0f, 8.5f), axis); _fixedLineJoint.MotorSpeed = 100.0f; _fixedLineJoint.MaxMotorForce = 100.0f; _fixedLineJoint.MotorEnabled = false; _fixedLineJoint.LowerLimit = -4.0f; _fixedLineJoint.UpperLimit = 4.0f; _fixedLineJoint.EnableLimit = true; World.AddJoint(_fixedLineJoint); } //------------------------- // LineJoint example //------------------------- { PolygonShape shape = new PolygonShape(PolygonTools.CreateRectangle(0.5f, 2.0f), 1); Body body = BodyFactory.CreateBody(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(10.0f, 7.0f); body.CreateFixture(shape); Vector2 axis = new Vector2(2.0f, 1.0f); axis.Normalize(); Vector2 anchor = new Vector2(0.0f, 1.5f); _lineJoint = new LineJoint(ground, body, ground.GetLocalPoint(body.GetWorldPoint(anchor)), anchor, axis); _lineJoint.MotorSpeed = 100.0f; _lineJoint.MaxMotorForce = 100.0f; _lineJoint.MotorEnabled = false; _lineJoint.LowerLimit = -4.0f; _lineJoint.UpperLimit = 4.0f; _lineJoint.EnableLimit = true; World.AddJoint(_lineJoint); } }
/// <summary> /// Creates a line joint /// </summary> /// <param name="bodyA"></param> /// <param name="bodyB"></param> /// <param name="localanchorB"></param> /// <param name="axis"></param> /// <returns></returns> public static LineJoint CreateLineJoint(Body bodyA, Body bodyB, Vector2 localanchorB, Vector2 axis) { Vector2 localanchorA = bodyA.GetLocalPoint(bodyB.GetWorldPoint(localanchorB)); LineJoint joint = new LineJoint(bodyA, bodyB, localanchorA, localanchorB, axis); return joint; }
private CarTest() { _hz = 4.0f; _zeta = 0.7f; _speed = 50.0f; Body ground = new Body(World); { EdgeShape shape = new EdgeShape(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); ground.CreateFixture(shape); float[] hs = new[] { 0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f }; float x = 20.0f, y1 = 0.0f; const float dx = 5.0f; for (int i = 0; i < 10; ++i) { float y2 = hs[i]; FixtureFactory.AttachEdge(new Vector2(x, y1), new Vector2(x + dx, y2), ground); y1 = y2; x += dx; } for (int i = 0; i < 10; ++i) { float y2 = hs[i]; FixtureFactory.AttachEdge(new Vector2(x, y1), new Vector2(x + dx, y2), ground); y1 = y2; x += dx; } FixtureFactory.AttachEdge(new Vector2(x, 0.0f), new Vector2(x + 40.0f, 0.0f), ground); x += 80.0f; FixtureFactory.AttachEdge(new Vector2(x, 0.0f), new Vector2(x + 40.0f, 0.0f), ground); x += 40.0f; FixtureFactory.AttachEdge(new Vector2(x, 0.0f), new Vector2(x + 10.0f, 5.0f), ground); x += 20.0f; FixtureFactory.AttachEdge(new Vector2(x, 0.0f), new Vector2(x + 40.0f, 0.0f), ground); x += 40.0f; FixtureFactory.AttachEdge(new Vector2(x, 0.0f), new Vector2(x, 20.0f), ground); ground.Friction = 0.6f; } // Teeter { Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(140.0f, 1.0f); PolygonShape box = new PolygonShape(1); box.SetAsBox(10.0f, 0.25f); body.CreateFixture(box); RevoluteJoint jd = JointFactory.CreateRevoluteJoint(ground, body, Vector2.Zero); jd.LowerLimit = -8.0f * Settings.Pi / 180.0f; jd.UpperLimit = 8.0f * Settings.Pi / 180.0f; jd.LimitEnabled = true; World.AddJoint(jd); body.ApplyAngularImpulse(100.0f); } //Bridge { const int N = 20; PolygonShape shape = new PolygonShape(1); shape.SetAsBox(1.0f, 0.125f); Body prevBody = ground; for (int i = 0; i < N; ++i) { Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(161.0f + 2.0f * i, -0.125f); Fixture fix = body.CreateFixture(shape); fix.Friction = 0.6f; Vector2 anchor = new Vector2(-1, 0); JointFactory.CreateRevoluteJoint(World, prevBody, body, anchor); prevBody = body; } Vector2 anchor2 = new Vector2(1.0f, 0); JointFactory.CreateRevoluteJoint(World, ground, prevBody, anchor2); } // Boxes { PolygonShape box = new PolygonShape(0.5f); box.SetAsBox(0.5f, 0.5f); Body body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(230.0f, 0.5f); body.CreateFixture(box); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(230.0f, 1.5f); body.CreateFixture(box); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(230.0f, 2.5f); body.CreateFixture(box); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(230.0f, 3.5f); body.CreateFixture(box); body = new Body(World); body.BodyType = BodyType.Dynamic; body.Position = new Vector2(230.0f, 4.5f); body.CreateFixture(box); } // Car { Vertices vertices = new Vertices(8); vertices.Add(new Vector2(-1.5f, -0.5f)); vertices.Add(new Vector2(1.5f, -0.5f)); vertices.Add(new Vector2(1.5f, 0.0f)); vertices.Add(new Vector2(0.0f, 0.9f)); vertices.Add(new Vector2(-1.15f, 0.9f)); vertices.Add(new Vector2(-1.5f, 0.2f)); PolygonShape chassis = new PolygonShape(vertices, 1); CircleShape circle = new CircleShape(0.4f, 1); _car = new Body(World); _car.BodyType = BodyType.Dynamic; _car.Position = new Vector2(0.0f, 1.0f); _car.CreateFixture(chassis); _wheel1 = new Body(World); _wheel1.BodyType = BodyType.Dynamic; _wheel1.Position = new Vector2(-1.0f, 0.35f); Fixture fix = _wheel1.CreateFixture(circle); fix.Friction = 0.9f; _wheel2 = new Body(World); _wheel2.BodyType = BodyType.Dynamic; _wheel2.Position = new Vector2(1.0f, 0.4f); _wheel2.CreateFixture(circle); Vector2 axis = new Vector2(0.0f, 1.0f); _spring1 = new LineJoint(_car, _wheel1, _wheel1.Position, axis); _spring1.MotorSpeed = 0.0f; _spring1.MaxMotorTorque = 20.0f; _spring1.MotorEnabled = true; _spring1.Frequency = _hz; _spring1.DampingRatio = _zeta; World.AddJoint(_spring1); _spring2 = new LineJoint(_car, _wheel2, _wheel2.Position, axis); _spring2.MotorSpeed = 0.0f; _spring2.MaxMotorTorque = 10.0f; _spring2.MotorEnabled = false; _spring2.Frequency = _hz; _spring2.DampingRatio = _zeta; World.AddJoint(_spring2); } }
public static Joint CopyJoint(Joint joint, Body bodyA, Body bodyB, World world) { Joint newJoint = null; switch (joint.JointType) { case JointType.Angle: newJoint = JointFactory.CreateAngleJoint(world, bodyA, bodyB); break; case JointType.Distance: newJoint = new DistanceJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter); break; case JointType.FixedAngle: newJoint = new FixedAngleJoint(bodyA); break; case JointType.FixedDistance: newJoint = new FixedDistanceJoint(bodyA, bodyA.WorldCenter, Vector2.Zero); break; case JointType.FixedFriction: newJoint = new FixedFrictionJoint(bodyA, bodyA.WorldCenter); break; case JointType.FixedPrismatic: var fpJoint = joint as FixedPrismaticJoint; var fpAxis = fpJoint.LocalXAxis1; newJoint = new FixedPrismaticJoint(bodyA, bodyA.WorldCenter, fpAxis); break; case JointType.FixedRevolute: newJoint = new FixedRevoluteJoint(bodyA, bodyA.WorldCenter, Vector2.Zero); break; case JointType.Friction: newJoint = new FrictionJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter); break; case JointType.Line: var lineJoint = joint as LineJoint; var axis = lineJoint.LocalXAxis; newJoint = new LineJoint(bodyA, bodyB, bodyA.WorldCenter, axis); break; case JointType.Prismatic: var pJoint = joint as PrismaticJoint; var pAxis = pJoint.LocalXAxis1; newJoint = new PrismaticJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter, pAxis); ((PrismaticJoint)newJoint).LimitEnabled = pJoint.LimitEnabled; ((PrismaticJoint)newJoint).MotorEnabled = pJoint.MotorEnabled; ((PrismaticJoint)newJoint).MaxMotorForce = pJoint.MaxMotorForce; ((PrismaticJoint)newJoint).MotorSpeed = pJoint.MotorSpeed; ((PrismaticJoint)newJoint).LowerLimit = pJoint.LowerLimit; ((PrismaticJoint)newJoint).UpperLimit = pJoint.UpperLimit; ((PrismaticJoint)newJoint).ReferenceAngle = pJoint.ReferenceAngle; ((PrismaticJoint)newJoint).LocalXAxis1 = pJoint.LocalXAxis1; break; case JointType.Pulley: var pulleyJoint = joint as PulleyJoint; var ratio = pulleyJoint.Ratio; newJoint = new PulleyJoint(bodyA, bodyB, Vector2.Zero, Vector2.Zero, bodyA.WorldCenter, bodyB.WorldCenter, ratio); break; case JointType.Revolute: newJoint = new RevoluteJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter); break; case JointType.Slider: var sliderJoint = joint as SliderJoint; var minLength = sliderJoint.MinLength; var maxLength = sliderJoint.MaxLength; newJoint = new SliderJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter, minLength, maxLength); break; case JointType.Weld: newJoint = new WeldJoint(bodyA, bodyB, bodyA.WorldCenter, bodyB.WorldCenter); break; } var data = new FarseerJointUserData(); data.BodyAName = ((FarseerJointUserData) joint.UserData).BodyAName; data.BodyBName = ((FarseerJointUserData) joint.UserData).BodyBName; joint.UserData = data; return newJoint; }