private void InitializeWater(PhysicsSimulator physicsSimulator) { _waterView = new WaterView(_gameModel.WaterModel, LayoutRoot); _waterView.Initialize(physicsSimulator); WaveGenerator.Maximum = 2; WaveGenerator.Minimum = 0; WaveGenerator.Value = 0.20f; Density.Maximum = 10; Density.Minimum = 0; Density.Value = 5; LinearDrag.Maximum = 10; LinearDrag.Minimum = 0; LinearDrag.Value = 4; RotationalDrag.Maximum = 3; RotationalDrag.Minimum = 0; RotationalDrag.Value = 2f; }