/// <summary> /// Remove items from the inventory. /// </summary> /// <param name="itemType">The type of item to remove.</param> /// <param name="amount">The amount of the type of item to remove.</param> /// <returns>If the item has been removed.</returns> public bool RemoveItem(ItemType itemType, int amount) { //Check if inventory has the items if (CountItem(itemType) < amount) { return(false); } //Remove items from the inventory items[itemType] -= amount; //Remove weight from the inventory Volume -= ItemLibrary.GetVolume(itemType) * amount; return(true); }
/// <summary> /// Add items to the inventory. /// </summary> /// <param name="itemType">The type of item to add.</param> /// <param name="amount">The amount of the type of item to add.</param> /// <returns>If the item has been added.</returns> public bool AddItem(ItemType itemType, int amount) { float addedWeight = ItemLibrary.GetVolume(itemType) * amount; //Check if there is enough space if (addedWeight + Volume > MaxVolume) { return(false); } //Add items to the inventory if (!items.ContainsKey(itemType)) { items.Add(itemType, 0); } items[itemType] += amount; //Add weight to the inventory Volume += addedWeight; return(true); }