//Method for the event to go to a specific form if a farmer that exists is selected private void NavResumeOrFarmView(Farmer CurrentFarmer) { if (CurrentFarmer.GetFarmSize() > 0) { if (CurrentFarmer.numOfAnimals() > 0) { Farm_View form = new Farm_View(CurrentFarmer.ID); this.Hide(); form.ShowDialog(); this.Close(); } else { Animal_Selection form = new Animal_Selection(CurrentFarmer.ID, CurrentFarmer.GetFarmSize()); this.Hide(); form.ShowDialog(); this.Close(); } } else { Farm_Creation form = new Farm_Creation(CurrentFarmer.ID); this.Hide(); form.ShowDialog(); this.Close(); } }
private void TimerNew_Tick(object sender, EventArgs e) { timerNew.Stop(); Cursor.Current = Cursors.Default; Farm_View form = new Farm_View(ID); this.Hide(); form.ShowDialog(); this.Close(); }