/// <summary> /// Returns an automaton that accepts the union of the languages of the given automata. /// </summary> /// <param name="automatons">The l.</param> /// <returns> /// An automaton that accepts the union of the languages of the given automata. /// </returns> /// <remarks> /// Complexity: linear in number of states. /// </remarks> public static Automaton Union(IList <Automaton> automatons) { var ids = new HashSet <int>(); foreach (Automaton a in automatons) { ids.Add(RuntimeHelpers.GetHashCode(a)); } bool hasAliases = ids.Count != automatons.Count; var s = new State(); foreach (Automaton b in automatons) { if (b.IsEmpty) { continue; } Automaton bb = b; bb = hasAliases ? bb.CloneExpanded() : bb.CloneExpandedIfRequired(); s.AddEpsilon(bb.Initial); } var automaton = new Automaton(); automaton.Initial = s; automaton.IsDeterministic = false; automaton.ClearHashCode(); automaton.CheckMinimizeAlways(); return(automaton); }
/// <summary> /// Returns an automaton that accepts the union of the empty string and the language of the /// given automaton. /// </summary> /// <param name="a">The automaton.</param> /// <remarks> /// Complexity: linear in number of states. /// </remarks> /// <returns>An automaton that accepts the union of the empty string and the language of the /// given automaton.</returns> public static Automaton Optional(Automaton a) { a = a.CloneExpandedIfRequired(); var s = new State(); s.AddEpsilon(a.Initial); s.Accept = true; a.Initial = s; a.IsDeterministic = false; a.ClearHashCode(); a.CheckMinimizeAlways(); return(a); }
/// <summary> /// Returns a (deterministic) automaton that accepts the complement of the language of the /// given automaton. /// </summary> /// <param name="a">The automaton.</param> /// <returns>A (deterministic) automaton that accepts the complement of the language of the /// given automaton.</returns> /// <remarks> /// Complexity: linear in number of states (if already deterministic). /// </remarks> public static Automaton Complement(Automaton a) { a = a.CloneExpandedIfRequired(); a.Determinize(); a.Totalize(); foreach (State p in a.GetStates()) { p.Accept = !p.Accept; } a.RemoveDeadTransitions(); return(a); }
public static Automaton Concatenate(Automaton a1, Automaton a2) { if (a1.IsSingleton && a2.IsSingleton) { return(BasicAutomata.MakeString(a1.Singleton + a2.Singleton)); } if (BasicOperations.IsEmpty(a1) || BasicOperations.IsEmpty(a2)) { return(BasicAutomata.MakeEmpty()); } bool deterministic = a1.IsSingleton && a2.IsDeterministic; if (a1 == a2) { a1 = a1.CloneExpanded(); a2 = a2.CloneExpanded(); } else { a1 = a1.CloneExpandedIfRequired(); a2 = a2.CloneExpandedIfRequired(); } foreach (State s in a1.GetAcceptStates()) { s.Accept = false; s.AddEpsilon(a2.Initial); } a1.IsDeterministic = deterministic; a1.ClearHashCode(); a1.CheckMinimizeAlways(); return(a1); }
/// <summary> /// Returns an automaton that accepts the union of the empty string and the language of the /// given automaton. /// </summary> /// <param name="a">The automaton.</param> /// <remarks> /// Complexity: linear in number of states. /// </remarks> /// <returns>An automaton that accepts the union of the empty string and the language of the /// given automaton.</returns> public static Automaton Optional(Automaton a) { a = a.CloneExpandedIfRequired(); var s = new State(); s.AddEpsilon(a.Initial); s.Accept = true; a.Initial = s; a.IsDeterministic = false; a.ClearHashCode(); a.CheckMinimizeAlways(); return a; }
public static Automaton Concatenate(Automaton a1, Automaton a2) { if (a1.IsSingleton && a2.IsSingleton) { return BasicAutomata.MakeString(a1.Singleton + a2.Singleton); } if (BasicOperations.IsEmpty(a1) || BasicOperations.IsEmpty(a2)) { return BasicAutomata.MakeEmpty(); } bool deterministic = a1.IsSingleton && a2.IsDeterministic; if (a1 == a2) { a1 = a1.CloneExpanded(); a2 = a2.CloneExpanded(); } else { a1 = a1.CloneExpandedIfRequired(); a2 = a2.CloneExpandedIfRequired(); } foreach (State s in a1.GetAcceptStates()) { s.Accept = false; s.AddEpsilon(a2.Initial); } a1.IsDeterministic = deterministic; a1.ClearHashCode(); a1.CheckMinimizeAlways(); return a1; }
/// <summary> /// Returns a (deterministic) automaton that accepts the complement of the language of the /// given automaton. /// </summary> /// <param name="a">The automaton.</param> /// <returns>A (deterministic) automaton that accepts the complement of the language of the /// given automaton.</returns> /// <remarks> /// Complexity: linear in number of states (if already deterministic). /// </remarks> public static Automaton Complement(Automaton a) { a = a.CloneExpandedIfRequired(); a.Determinize(); a.Totalize(); foreach (State p in a.GetStates()) { p.Accept = !p.Accept; } a.RemoveDeadTransitions(); return a; }
public static Automaton Concatenate(IList <Automaton> l) { if (l.Count == 0) { return(BasicAutomata.MakeEmptyString()); } bool allSingleton = l.All(a => a.IsSingleton); if (allSingleton) { var b = new StringBuilder(); foreach (Automaton a in l) { b.Append(a.Singleton); } return(BasicAutomata.MakeString(b.ToString())); } else { if (l.Any(a => a.IsEmpty)) { return(BasicAutomata.MakeEmpty()); } var ids = new HashSet <int>(); foreach (Automaton a in l) { ids.Add(RuntimeHelpers.GetHashCode(a)); } bool hasAliases = ids.Count != l.Count; Automaton b = l[0]; b = hasAliases ? b.CloneExpanded() : b.CloneExpandedIfRequired(); var ac = b.GetAcceptStates(); bool first = true; foreach (Automaton a in l) { if (first) { first = false; } else { if (a.IsEmptyString()) { continue; } Automaton aa = a; aa = hasAliases ? aa.CloneExpanded() : aa.CloneExpandedIfRequired(); HashSet <State> ns = aa.GetAcceptStates(); foreach (State s in ac) { s.Accept = false; s.AddEpsilon(aa.Initial); if (s.Accept) { ns.Add(s); } } ac = ns; } } b.IsDeterministic = false; b.ClearHashCode(); b.CheckMinimizeAlways(); return(b); } }