コード例 #1
0
        public override void Initialize()
        {
            Player player = manager.GetSelfPlayer();

            startSquare         = player.Information.CurrentSquare;
            targetSquare        = startSquare;
            usedCardInformation = player.GetPlot();
            squareTarget.Initialize(player.transform, MoveAim, EndMove);
            UIManager.Instance.SwitchUI(PhaseEnum.RangePhase, true);
        }
コード例 #2
0
        /// <summary>
        /// playerID2の方がplayerID1より行動順が早いときtrueを返す
        /// 双方の選んだカードのタイプを比較する。
        /// どちらも同じときcharaのイニシアティブで判断する
        /// </summary>
        /// <param name="playerID1"></param>
        /// <param name="playerID2"></param>
        /// <returns></returns>
        bool JudgeOrder(int playerID1, int playerID2)
        {
            CardInfomation c1     = players[playerID1].Information.GetPlot(CurrentSegment);
            CardInfomation c2     = players[playerID2].Information.GetPlot(CurrentSegment);
            Character      chara1 = players[playerID1].Information.Chara;
            Character      chara2 = players[playerID2].Information.Chara;

            return(c1.Type > c2.Type ||
                   (c1.Type == c2.Type && chara1.Initiative < chara2.Initiative));
        }
コード例 #3
0
        public void DecideTarget()
        {
            int dis = board.GetManhattanDistance(startSquare, targetSquare);

            if (dis > usedCardInformation.maxRange || dis < usedCardInformation.minRange)
            {
                Debug.Log("Over Range!");
                return;
            }
            usedCardInformation = null;
            manager.EndPhase(this);
            //player.EndTurn();
            Debug.Log("You attack this square!!");
        }
コード例 #4
0
ファイル: TestCharacter.cs プロジェクト: mora-ahya/Fantactics
        public TestCharacter()
        {
            Hp                  = 3;
            Initiative          = 3;
            Mobility            = 1;
            DefensePower        = 0; //防御可能回数
            Imagination         = 3;
            AssaultPower        = 0; //突進ダメージ
            AssaultCounterPower = 0; //被突進ダメージ
            EquipmentsMask      = 0;

            cards = new CardInfomation[Hp];
            MakeCard();
        }
コード例 #5
0
        public void DecideTarget()
        {
            int dis = board.GetManhattanDistance(startSquare, targetSquare);

            if (dis > usedCardInformation.maxRange || dis < usedCardInformation.minRange)
            {
                Debug.Log("Over Range!");
                return;
            }

            cameraManager.SetPosition(transform);
            uiManager.SwitchUI(PhaseEnum.RangePhase, false);
            usedCardInformation = null;
            process             = null;
            Debug.Log("You attack this square!!");
        }
コード例 #6
0
ファイル: MovePhase.cs プロジェクト: mora-ahya/Fantactics
        public override void Initialize()
        {
            //カードの情報をもらう
            Player         player = manager.GetSelfPlayer();
            CardInfomation tmp    = player.GetPlot();

            mobility      = tmp.Power;
            numberOfMoves = 0;
            directionUI.SetActive(true);
            currentSquare = player.Information.CurrentSquare;
            board.GetSquare(currentSquare).PlayerExit();
            UIManager.Instance.SwitchUI(PhaseEnum.MovePhase, true);
            squareTarget.Initialize(player.transform, SetDirection, EndMove);
            result[1] = 0;
            result[2] = 0;
            result[3] = 0;
        }
コード例 #7
0
        void CalculateRangeDamage(Board board, Player[] players, int actingPlayerID, int place, CardInfomation cardInfo, byte[] reacts)
        {
            Player actingPlayer = players[actingPlayerID];

            for (int i = 0; i < players.Length; i++)
            {
                if (i == actingPlayerID)
                {
                    continue;
                }

                Player target = players[i];

                int delta = board.GetManhattanDistance(place, target.Information.CurrentSquare);

                if (delta > cardInfo.maxRange || delta < cardInfo.minRange)
                {
                    continue;
                }


                //キャラアニメーションにダメージを渡すことでダメージ量を表示させる
            }
        }
コード例 #8
0
ファイル: TestCharacter.cs プロジェクト: mora-ahya/Fantactics
 void MakeCard()
 {
     cards[0] = new CardInfomation(null, 1, 1, 0, 3, "moveTest", 0, CardType.Move);
     cards[1] = new CardInfomation(null, 1, 3, 2, 3, "rangeTest", 1, CardType.Range);
     cards[2] = new CardInfomation(null, 1, 1, 0, 6, "meleeTest", 2, CardType.Melee);
 }
コード例 #9
0
        /// <summary>
        /// RangePhaseの実装セット
        /// </summary>
        #region RangePhase

        public void SetUsedCard(int segment)
        {
            usedCardInformation = actions[segment].CardInfo;
        }
コード例 #10
0
 public void SetCardInfo(CardInfomation cardInfomation)
 {
     CardInfo      = cardInfomation;
     cardName.text = cardInfomation.Name;
 }
コード例 #11
0
 public void SetCardInfo(int num, CardInfomation info)
 {
     handObjects[num].SetCardInfo(info);
 }