public override void OnFileChanged() { UnloadMesh(); if (MeshImporter.LoadMesh(this, FileName)) { missing = false; } base.OnFileChanged(); }
protected override void OnFileNameUpdated() { Name = Path.GetFileNameWithoutExtension(FileName); UnloadMesh(); if (MeshImporter.LoadMesh(this, FileName)) { missing = false; } base.OnFileNameUpdated(); }