コード例 #1
0
        public void AddProperties()
        {
            firstPropIdx = props.PropertyCount;

            if (song.UsesFamiTrackerTempo)
            {
                if (patternIdx < 0)
                {
                    famitrackerTempoPropIdx = props.AddNumericUpDown("Tempo :", song.FamitrackerTempo, 32, 255, TempoTooltip); // 0
                    famitrackerSpeedPropIdx = props.AddNumericUpDown("Speed :", song.FamitrackerSpeed, 1, 31, SpeedTooltip);   // 1
                }

                var notesPerBeat    = patternIdx < 0 ? song.BeatLength    : song.GetPatternBeatLength(patternIdx);
                var notesPerPattern = patternIdx < 0 ? song.PatternLength : song.GetPatternLength(patternIdx);
                var bpm             = Song.ComputeFamiTrackerBPM(song.Project.PalMode, song.FamitrackerSpeed, song.FamitrackerTempo, notesPerBeat);

                notesPerBeatPropIdx    = props.AddNumericUpDown("Notes per Beat :", notesPerBeat, 1, 256, NotesPerBeatTooltip);                        // 2
                notesPerPatternPropIdx = props.AddNumericUpDown("Notes per Pattern :", notesPerPattern, 1, Pattern.MaxLength, NotesPerPatternTooltip); // 3
                bpmLabelPropIdx        = props.AddLabel("BPM :", bpm.ToString("n1"), false, BPMTooltip);                                               // 4

                props.ShowWarnings = true;

                UpdateWarnings();
            }
            else
            {
                var noteLength      = (patternIdx < 0 ? song.NoteLength    : song.GetPatternNoteLength(patternIdx));
                var notesPerBeat    = (patternIdx < 0 ? song.BeatLength    : song.GetPatternBeatLength(patternIdx));
                var notesPerPattern = (patternIdx < 0 ? song.PatternLength : song.GetPatternLength(patternIdx));
                var groove          = (patternIdx < 0 ? song.Groove        : song.GetPatternGroove(patternIdx));

                tempoList = FamiStudioTempoUtils.GetAvailableTempos(song.Project.PalMode, notesPerBeat / noteLength);
                var tempoIndex = FamiStudioTempoUtils.FindTempoFromGroove(tempoList, groove);
                Debug.Assert(tempoIndex >= 0);
                tempoStrings = tempoList.Select(t => t.bpm.ToString("n1") + (t.groove.Length == 1 ? " *": "")).ToArray();

                var grooveList  = FamiStudioTempoUtils.GetAvailableGrooves(tempoList[tempoIndex].groove);
                var grooveIndex = Array.FindIndex(grooveList, g => Utils.CompareArrays(g, groove) == 0);
                Debug.Assert(grooveIndex >= 0);
                grooveStrings = grooveList.Select(g => string.Join("-", g)).ToArray();

                famistudioBpmPropIdx   = props.AddDropDownList("BPM : ", tempoStrings, tempoStrings[tempoIndex], BPMTooltip);                                                     // 0
                notesPerBeatPropIdx    = props.AddNumericUpDown("Notes per Beat : ", notesPerBeat / noteLength, 1, 256, NotesPerBeatTooltip);                                     // 1
                notesPerPatternPropIdx = props.AddNumericUpDown("Notes per Pattern : ", notesPerPattern / noteLength, 1, Pattern.MaxLength / noteLength, NotesPerPatternTooltip); // 2
                framesPerNotePropIdx   = props.AddLabel("Frames per Note :", noteLength.ToString(), false, FramesPerNoteTooltip);                                                 // 3

                props.ShowWarnings = true;
                props.BeginAdvancedProperties();
                groovePropIdx    = props.AddDropDownList("Groove : ", grooveStrings, grooveStrings[grooveIndex], GrooveTooltip);                                               // 4
                groovePadPropIdx = props.AddDropDownList("Groove Padding : ", GroovePaddingType.Names, GroovePaddingType.Names[song.GroovePaddingMode], GroovePaddingTooltip); // 5

                originalNoteLength   = noteLength;
                originalNotesPerBeat = notesPerBeat;

                UpdateWarnings();
            }
        }
コード例 #2
0
ファイル: BasePlayer.cs プロジェクト: MassVOiD/FamiStudio
        private void UpdateBeat()
        {
            if (!seeking)
            {
                var beatLength = song.GetPatternBeatLength(playLocation.PatternIndex);

                beat      = playLocation.NoteIndex % beatLength == 0;
                beatIndex = playLocation.NoteIndex / beatLength;
            }
            else
            {
                beat      = false;
                beatIndex = -1;
            }
        }