public ExperienceService( CharacterService charService, SkillsService skillsService, DiscordSocketClient client, IConfiguration config) { _charService = charService; _skillsService = skillsService; _client = client; _config = config; cooldownTimers = new Dictionary <ulong, Timer>(); LoadExperienceEnabledChannels(); random = new Random(); }
public ExperienceService( CharacterService charService, StatisticsService statService, DiscordSocketClient client, ExperienceOptions expOptions, GeneralOptions genOptions, ProgressionOptions progressOptions, Random random) { _charService = charService; _statService = statService; _client = client; _expOptions = expOptions; _genOptions = genOptions; _progressOptions = progressOptions; UseOldProgression = _progressOptions.UseOldProgression; _random = random; }
public SkillsService(CharacterService charService, SpecialService specService) { _charService = charService; _specService = specService; }
public SpecialService(CharacterService charService) { _charService = charService; }