/// <summary> /// Initializes a new instance of the <see cref="TitleScreen"/> class. /// </summary> public TitleScreen(ScreenContainer container) : base(container) { pm = new MAOParticleManager(new Rectangle(0, 0, 900, 500), Constants.MaxParticles, Constants.ParticleSize, p => { return; }); pm.addSource(new Vector2(900 *3/4 , 0), 1, Particle_Type.Water, true); pm.addSource(new Vector2(5,200),1,Particle_Type.Fire,true); int radius = 175; int xo = 0; int yo = 100; for(int x = xo-radius; x < xo+radius; x++) { for(int y = yo-radius; y < yo+radius; y++) { if(Math.Sqrt(Math.Pow((double)(x-xo),2)+Math.Pow((double)(y-yo),2)) < (float)radius) pm.addParticle(new Vector2(x, y), Vector2.Zero, Particle_Type.Plant, true, false); } } for (int x = 200, y = 200; x < 600 && y < 400; x+=2, y++) { pm.addParticle(new Vector2(x, y), Vector2.Zero, Particle_Type.Wall, true, true); pm.addParticle(new Vector2(x+1, y), Vector2.Zero, Particle_Type.Wall, true, true); pm.addParticle(new Vector2(x, y+1), Vector2.Zero, Particle_Type.Wall, true, true); pm.addParticle(new Vector2(x + 1, y+1), Vector2.Zero, Particle_Type.Wall, true, true); } //Game1.screens.IsTitle = true; //Game1.screens.IsPaused = false; // Note: Do not use GameClock, it will be paused! this.initialTime = DateTime.Now.Ticks; this.menu = new TitleMenu(new Vector2(100, 175), 50); this.textDrawPosition = new Vector2(50, 100); }
public ParticleTestScreen(ScreenContainer container) : base(container) { am = FSGGame.achievementManager; pm = new MAOParticleManager(new Rectangle(0, 0, 800, 400), Constants.MaxParticles, Constants.ParticleSize, am.processParticle); brushSize = 3; rand = new Random(Environment.TickCount); //pm.addSource(new Vector2(400, 0), 1, Particle_Type.Sand,true); //pm.addSource(new Vector2(450, 0), 2, Particle_Type.Sand,true); //pm.addSource(new Vector2(500, 0), 3, Particle_Type.Sand,true); pm.addSource(new Vector2(550, 0), 1, Particle_Type.Water, true); //pm.addSource(new Vector2(5, 360), 1, Particle_Type.Fire, true); //pm.addSource(new Vector2(600, 0), 5, Particle_Type.Sand); currentParticle = Particle_Type.Sand; selectPositions = new int [7]; selectPositions[0] = 17; selectPositions[1] = 117; selectPositions[2] = 217; selectPositions[3] = 317; selectPositions[4] = 417; selectPositions[5] = 517; selectPositions[6] = 617; }