コード例 #1
0
ファイル: Program.cs プロジェクト: Learn-app-ios/FallingBombs
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Game1 game = new Game1())
     {
         game.Run();
     }
 }
コード例 #2
0
 public static void Draw(float yPos, float worldScreenWidth, GraphicsDevice gd, Game1 game, GameTime gameTime, Random rand, Viewport viewport)
 {
     float xPosition = 0.0f;
     float yPosition = -yPos;
     float zPosition = 0.0f;
     if (PrimitiveDrawing.shaking)
     {
         PrimitiveDrawing.shakeTimer += (float)gameTime.ElapsedGameTime.TotalSeconds;
         if ((double)PrimitiveDrawing.shakeTimer >= (double)PrimitiveDrawing.shakeDuration)
         {
             PrimitiveDrawing.shaking = false;
             PrimitiveDrawing.shakeTimer = PrimitiveDrawing.shakeDuration;
         }
         float num1 = PrimitiveDrawing.shakeTimer / PrimitiveDrawing.shakeDuration;
         float num2 = PrimitiveDrawing.shakeMagnitude * (float)(1.0 - (double)num1 * (double)num1);
         xPosition = (float)(rand.NextDouble() * 2.0 - 1.0) * num2;
         yPosition += (float)(rand.NextDouble() * 2.0 - 1.0) * num2;
     }
     PrimitiveDrawing.basicEffect = new BasicEffect(gd)
     {
         Projection = Matrix.CreateOrthographic(worldScreenWidth, worldScreenWidth / gd.Viewport.AspectRatio, 0.0f, 1f),
         View = Matrix.CreateTranslation(xPosition, yPosition, zPosition),
         VertexColorEnabled = true
     };
     foreach (Body body in PrimitiveDrawing.world.BodyList)
     {
         if (body != game.highScoreLine || body.UserData == (ValueType)Mine.MineColor)
             PrimitiveDrawing.DrawBody(body);
     }
     PrimitiveDrawing.DrawBody(game.highScoreLine);
     gd.Viewport = viewport;
     foreach (EffectPass effectPass in PrimitiveDrawing.basicEffect.CurrentTechnique.Passes)
     {
         effectPass.Apply();
         if (PrimitiveDrawing.TriangleVerts.Count > 0)
             gd.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleList, PrimitiveDrawing.TriangleVerts.ToArray(), 0, PrimitiveDrawing.TriangleVerts.Count / 3);
         if (PrimitiveDrawing.LineVerts.Count > 0)
             gd.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.LineList, PrimitiveDrawing.LineVerts.ToArray(), 0, PrimitiveDrawing.LineVerts.Count / 2);
     }
     PrimitiveDrawing.LineVerts.Clear();
     PrimitiveDrawing.TriangleVerts.Clear();
 }