public void DrawTile(Tile tile) { Vector2 drawPosition = ApplyTransformations(tile.Position); tile.Draw(spriteRenderer, drawPosition); }
public void LoadLevel(LevelLibrary.Level level) { collectedCount = 0; rows = level.Rows; cols = level.Columns; tiles = new Tile[rows, cols]; int jewelcount = 0; for (int r = 0; r < rows; r++) { for (int c = 0; c < cols; c++) { int symbol = level.GetValue(r, c); switch (symbol) { case 0: tiles[r, c] = new Tile(0); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 1: tiles[r, c] = new Tile(1); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 2: tiles[r, c] = new Tile(2); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 3: tiles[r, c] = new Tile(3); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 4: tiles[r, c] = new Tile(4); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 5: //Spawnpoint spawn = new Vector2(r, c); tiles[r, c] = new Tile(7); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); spawnRow = r; spawnCol = c; spawn = new Vector2(r * tileHeight, c * tileWidth); camera.Position=getCameraCenter(); currentPlayer.Position=spawn; currentPlayer.setPosition(r,c); break; case 6: //Jewel jewels[jewelcount].Position = new Vector2(r * tileHeight, c * tileWidth); jewels[jewelcount].setCol(c); jewels[jewelcount].setRow(r); tiles[r, c] = new Tile(7); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); jewelcount++; break; case 7: //Bird birds.Add(new Bird(TextureRefs.bird,new Vector2(r * tileHeight, c * tileWidth),c,r)); tiles[r, c] = new Tile(7); tiles[r, c].Position = new Vector2(r * tileHeight, c * tileWidth); break; case 8: break; case 9: break; } /*char cType = symbol[0]; if (cType != '-') { LoadCritter(cType, Convert.ToInt32(symbol[1].ToString()), r, c); }*/ } } }