コード例 #1
0
        public static InGameAxAssgn ShowAxisAssignWindow(InGameAxAssgn axisAssign, object sender)
        {
            AxisAssignWindow ownWindow = new AxisAssignWindow(axisAssign, sender);

            ownWindow.ShowDialog();
            axisAssign = ownWindow.axisAssign;
            return(axisAssign);
        }
コード例 #2
0
        /// <summary>
        /// Callback When clicked "Assign" Button. Opens AxisAssignWindow.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Assign_Click(object sender, RoutedEventArgs e)
        {
            AxisMovingTimer.Stop();

            string whocalledwindow = ((System.Windows.Controls.Button)sender).Name;

            InGameAxAssgn axisAssign = new InGameAxAssgn();

            axisAssign = AxisAssignWindow.ShowMiniWindow((InGameAxAssgn)inGameAxis[whocalledwindow], sender);

            // Reset PhysicalAxis previously assigned to same axis
            // In case of axis has been unassigned and saved.
            for (int i = 0; i < deviceControl.devList.Count; i++)
            {
                deviceControl.joyAssign[i].ResetPreviousAxis(whocalledwindow);
            }
            if (deviceControl.mouseWheelAssign.GetAxisName() == whocalledwindow)
            {
                deviceControl.mouseWheelAssign = new JoyAssgn.AxAssgn();
            }

            // When axis has been assigned.
            if (axisAssign.GetDeviceNumber() > -1)
            {
                deviceControl.joyAssign[axisAssign.GetDeviceNumber()].axis[axisAssign.GetPhysicalNumber()]
                    = new JoyAssgn.AxAssgn(whocalledwindow, axisAssign);
            }
            if (axisAssign.GetDeviceNumber() == -2)
            {
                wheelValue = 0;
                deviceControl.mouseWheelAssign = new JoyAssgn.AxAssgn(whocalledwindow, axisAssign);
            }

            joyAssign_2_inGameAxis();
            ResetAssgnWindow();

            AxisMovingTimer.Start();
        }