public InGameAxAssgn(int devNum, int phyAxNum, AxAssgn axis) { this.devNum = devNum; this.phyAxNum = phyAxNum; invert = axis.GetInvert(); saturation = axis.GetSaturation(); deadzone = axis.GetDeadZone(); assgnDate = axis.GetAssignDate(); }
public InGameAxAssgn(JoyAssgn joy, int phyAxNum, AxAssgn axis) { this.joy = joy; this.phyAxNum = phyAxNum; invert = axis.GetInvert(); saturation = axis.GetSaturation(); deadzone = axis.GetDeadZone(); assgnDate = axis.GetAssignDate(); }