protected override void Update(GameTime gameTime) { base.Update(gameTime); MouseInput.Update(); KeyboardInput.Update(); TextController.Update(); Display.Update(); }
protected override void Initialize() { FakeTerminal.Draw.Initialize(graphics.GraphicsDevice); MouseInput.Initialize(); KeyboardInput.Initialize(); base.Initialize(); TextController = new TextController(); Display = new LinearDisplay(); }
public void Update() { for (int i = 0; i < 254; i++) { if (KeyboardInput.Check((Keys)i)) { HandleKey((Keys)i); } else { held[i] = 0; } } }