コード例 #1
0
 private void RotationWires(LightsInModel light, MouseEventArgs e)
 {
     for (int i = 0; i < light.Wires.Count; i++)
     {
         var direction = light.Wires[i].Direction;
         if (e.Button == MouseButtons.Left)
         {
             light.Wires[i].Direction = (direction + 1) % GameModel.FormFactor;
         }
         else
         {
             light.Wires[i].Direction = Math.Abs((direction + GameModel.FormFactor - 1)) % GameModel.FormFactor;
         }
     }
 }
コード例 #2
0
ファイル: GameModel.cs プロジェクト: Helen149/FairyLights
        private void CreateLights(int rank, int xCenter, int yCenter)
        {
            int count = FormFactor * CalcCountLights(rank) + 1;

            Lights = new LightsInModel[count];
            int countRow   = 1 + 2 * rank;
            int countInRow = countRow - rank;
            int delta      = 2 * Param.Length;
            int yStart     = yCenter - rank * delta;

            for (int i = 0, k = 0; i < countRow; i++)
            {
                int xStart = xCenter - (countInRow - 1) * Param.Length;
                for (int j = 0; j < countInRow; j++, k++)
                {
                    Lights[k] = new LightsInModel(new Point(j * delta + xStart, i * delta + yStart), false, Param.Radius);
                    Lights[k].DefinitionLinks(k, countInRow, i, countRow);
                }
                countInRow = i < countRow / 2 ? countInRow + 1 : countInRow - 1;
            }
            Lights[count / 2].Light.StateOn = true;
        }