public void OnPaint(object sender, PaintEventArgs e) { DrawingGame.DrawBackground(e, panel.Size); e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; for (int i = 0; i < Game.Lights.Length; i++) { for (int j = 0; j < Game.Lights[i].Wires.Count; j++) { DrawingGame.DrawWire(e, Game.Lights[i].Wires[j], Game.Param); } } for (int i = 0; i < Game.Lights.Length; i++) { DrawingGame.DrawLight(e, Game.Lights[i].Light); } }
public void OnPaint(object sender, PaintEventArgs e) { DrawingGame.DrawBackground(e, panel.Size); }