Tint() public method

Tints the image in a certain color, analog to what can be done in Adobe Animate.
public Tint ( Color color, float amount = 1.0f ) : void
color Color the RGB color with which the image should be tinted.
amount float the intensity with which tinting should be applied. Range (0, 1).
return void
コード例 #1
0
    static int Tint(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                FairyGUI.ColorFilter obj  = (FairyGUI.ColorFilter)ToLua.CheckObject <FairyGUI.ColorFilter>(L, 1);
                UnityEngine.Color    arg0 = ToLua.ToColor(L, 2);
                obj.Tint(arg0);
                return(0);
            }
            else if (count == 3)
            {
                FairyGUI.ColorFilter obj  = (FairyGUI.ColorFilter)ToLua.CheckObject <FairyGUI.ColorFilter>(L, 1);
                UnityEngine.Color    arg0 = ToLua.ToColor(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.Tint(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.ColorFilter.Tint"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static public int Tint(IntPtr l)
 {
     try {
         FairyGUI.ColorFilter self = (FairyGUI.ColorFilter)checkSelf(l);
         UnityEngine.Color    a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.Tint(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }