static void Main(string[] args) { var factory = new CarFactory() as ICarFactory; var carList = new List <Car> { factory.GetCar(CarMaker.Bugatti), factory.GetCar(CarMaker.Ferrari), factory.GetCar(CarMaker.Honda), factory.GetCar(CarMaker.Toyota), }; Console.WriteLine("List of cars by manufacturers:"); foreach (var car in carList) { Console.WriteLine("{0} Car Models:", car.Maker); Console.WriteLine("--------------------------"); foreach (var carModel in car.ModelList) { Console.WriteLine(carModel); } Console.WriteLine(); } Console.ReadKey(); }
static void Main(string[] args) { Console.Write(CarFactory.BuildCar(CarType.luxry)); Console.Write(CarFactory.BuildCar(CarType.Micro)); Console.Write(CarFactory.BuildCar(CarType.mini)); Console.ReadKey(); }
static void Main(string[] args) { // I want an economical car, coloured blue... VehicleFactory carFactory = new CarFactory(); IVehicle car = carFactory.Build(DrivingStyle.Economical, VehicleColour.Blue); Console.WriteLine(car); // I am a "white van man"... VehicleFactory vanFactory = new VanFactory(); IVehicle van = vanFactory.Build(DrivingStyle.Powerful, VehicleColour.White); Console.WriteLine(van); // USING STATIC FACTORY // Create a red sports car... IVehicle sporty = VehicleFactory.Make(Category.Car, DrivingStyle.Powerful, VehicleColour.Red); Console.WriteLine(sporty); Console.Read(); }
static void Main(string[] args) { CarFactory carFactory = new CarFactory(); ICar nano = carFactory.GetCar("nano"); string carName1 = nano.GetSpecifications(); I10Car i10 = (I10Car)carFactory.GetCar("i10"); string carName2 = i10.GetSpecifications(); Console.Read(); }
static void Main(string[] args) { CarFactory carFactory = new CarFactory(); TrainFactory trainFactory = new TrainFactory(); IVehicle car = carFactory.CreateVehicle(); Console.WriteLine(car.ShowData()); Console.WriteLine(); IVehicle train = trainFactory.CreateVehicle(); Console.WriteLine(train.ShowData()); }
public static IVehicle Make(Category category, DrivingStyle style, VehicleColour colour) { VehicleFactory factory = null; if (category == Category.Car) { factory = new CarFactory(); } else { factory = new VanFactory(); } return(factory.Build(style, colour)); }
static void Main(string[] args) { VehicleFactory carFactory = new CarFactory(); IVehicle car = carFactory.Build(VehicleFactory.DrivingStyle.Economical, VehicleColour.Blue); Console.WriteLine(car); VehicleFactory vanFactory = new VanFactory(); IVehicle van = vanFactory.Build(VehicleFactory.DrivingStyle.Powerful, VehicleColour.White); Console.WriteLine(van); IVehicle sporty = VehicleFactory.Make(VehicleFactory.Category.Car, VehicleFactory.DrivingStyle.Powerful, VehicleColour.Red); Console.WriteLine(sporty); Console.Read(); }
public void test() { Console.Write($"choice car 1 is Benz and 2 is BMW \n"); string s = Console.ReadLine(); CarFactory cf = null; Car car = null; if (s == "1") { cf = new BensFactory(); } else { cf = new BMWFactory(); } car = cf.CreateCar(); car.StartUp(); car.Run(); car.Stop(); Console.ReadLine(); }
static void Main(string[] args) { //工厂模式 //BaseCarFactory carFactory = new SportCarFactory(); //BaseCar car1 = carFactory.Create(); //car1.GetCar(); //carFactory = new JeepCarFactory(); //BaseCar car2 = carFactory.Create(); //car2.GetCar(); //简单工厂模式 SportCar car1 = CarFactory.CreateSport(); car1.GetCar(); JeepCar car2 = CarFactory.CreateJeep(); car2.GetCar(); Console.WriteLine("-----------end-----------"); Console.ReadKey(); }
//public void BuildTestContext(AbstractCar car) //{ // //Car car = new Car(); // //... // car.Startup(); // //如果要有n个car // AbstractCar car1 = //} public void BuildTestContext(CarFactory carFactory) { AbstractCar c1 = carFactory.CreateCar(); //AbstractCar c2 = carFactory.CreateCar(); }