static void Main(string[] args) { ICarSupplier objCarSupplier = CarFactory.GetCarInstance(3); objCarSupplier.GetCarModel(); Console.WriteLine("And Coloar is " + objCarSupplier.CarColor); Console.ReadLine(); }
/// <summary> /// The Factory method is a creational design pattern which provides an interface for creating /// objects without specifying their concrete classes. /// It defines a method which we can use to create an object instead of using its constructor. /// The important thing is that the subclasses can override this method and create objects of different types. /// </summary> /// <param name="args"></param> static void Main(string[] args) { ICarSupplier objCarSupplier = CarFactory.GetCarInstance(2); if (objCarSupplier != null) { objCarSupplier.GetCarModel(); Console.WriteLine("And Coloar is " + objCarSupplier.CarColor); } else { Console.WriteLine("Car not exists"); } Console.ReadLine(); }