コード例 #1
0
        static void Main(string[] args)
        {
            //После реализации шаблона «Фабрика» с помощью рефлексии осталась
            //одна проблема – жесткая связь между клиентским кодом и фабрикой
            //CarFactory carFactory = new CarFactory()
            CarFactory carFactory = new CarFactory();

            ICar[] cars =
            {
                carFactory.CreateInstance("Bus",      "275", "100", "1000"),
                carFactory.CreateInstance("Truck",    "100", "50",  "750"),
                carFactory.CreateInstance("Motobike", "75",  "150", "1250")
            };

            // Factory без рефлексии
            //ICar[] cars = {
            //    CarFactory.GetCar("Bus", "275", "100", "1000"),
            //    CarFactory.GetCar("Truck", "100", "50", "750"),
            //    /*CarFactory.GetCar("Motobike", "75", "150", "1250")*/};

            foreach (var item in cars)
            {
                Console.WriteLine($"Автомобиль: {item.GetType()}, {item}");
            }

            Console.ReadLine();
        }
コード例 #2
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        static void Main(string[] args)
        {
            CarFactory car = new CarFactory();
            ICar       c   = car.GetCar(CarFactory.carType.Fast);

            c.Run();
            Console.ReadLine();
        }
コード例 #3
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 static void Main(string[] args)
 {
     Console.WriteLine($"{GetCar()}");
     Console.WriteLine($"{CarFactory.GetCarOfTheYear()}");
     Console.WriteLine($"{CarFactory.GetSpecificCar("Lambo")}");
     Console.WriteLine($"{CarFactory.GetSpecificCar("Vantage")}");
     Console.WriteLine($"{CarFactory.GetSpecificCar("Fiat 147")}");
 }
コード例 #4
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        static void Main(string[] args)
        {
            var carFactory = new CarFactory();
            var honda      = carFactory.BuildVehicle("Honda", "Element");
            var toyota     = carFactory.BuildVehicle("Toyota", "Prius");
            var subaru     = carFactory.BuildVehicle("Subaru", "Impreza");

            Console.WriteLine($"My three cars are a {honda.Make} {honda.Model}, {toyota.Make} {toyota.Model} and a {subaru.Make} {subaru.Model}");
            Console.ReadKey();
        }
コード例 #5
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ファイル: Program.cs プロジェクト: SaReZCodes/DesignPatterns
        static void Main(string[] args)
        {
            CarFactory   carFactory   = new CarFactory();
            ICarSupplier carSuppllier = carFactory.GetCar(CarFactory.CarType.Peugeot);

            carSuppllier.Start();

            carSuppllier = carFactory.GetCar(CarFactory.CarType.Benz);
            carSuppllier.Start();

            carSuppllier = carFactory.GetCar(CarFactory.CarType.Bmw);
            carSuppllier.Start();
        }
コード例 #6
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        public void BeginShowCase()
        {
            ICarSupplier objCarSupplier = CarFactory.GetCarInstance((int)Carmodels.Audi);

            objCarSupplier.GetCarModel();
            Console.WriteLine("And the color is " + objCarSupplier.CarColor);

            objCarSupplier = CarFactory.GetCarInstance((int)Carmodels.Bmw);
            objCarSupplier.GetCarModel();
            Console.WriteLine("And the color is " + objCarSupplier.CarColor);

            Console.ReadLine();
        }
コード例 #7
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        static void Main(string[] args)
        {
            CarFactory[] myCars = new CarFactory[2];

            myCars[0] = new BMWFactory();
            myCars[1] = new ToyotaFactory();

            foreach (CarFactory factory in myCars)
            {
                Car product = factory.CreateCar();
                Console.WriteLine("Created {0}", product.GetType().Name);
                Console.ReadLine();
            }
        }
コード例 #8
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        static void Main(string[] args)
        {
            var        rnd     = new Random();
            CarFactory factory = null;

            if (rnd.Next(0, 1) == 0)
            {
                factory = new BMWFactory();
            }
            else
            {
                factory = new AUDIFactory();
            }
            Assemble(factory.ConstructBody(), factory.ConstructEngine(), factory.ConstructInterior());
        }
コード例 #9
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        static void Main(string[] args)
        {
            // https://en.wikipedia.org/wiki/Factory_pattern
            while (true)
            {
                Console.WriteLine("What car would you like to make?");
                var i = 1;
                foreach (var name in Enum.GetNames(typeof(ManufacturerEnum)).OrderBy(x => x))
                {
                    Console.WriteLine("{0}. {1}", i, name);
                    i++;
                }
                var id = Console.ReadLine();
                ManufacturerEnum manufacturer;

                switch (id)
                {
                case "1":
                    manufacturer = ManufacturerEnum.Audi;
                    break;

                case "2":
                    manufacturer = ManufacturerEnum.BMW;
                    break;

                case "3":
                    manufacturer = ManufacturerEnum.Mercedes;
                    break;

                case "4":
                    manufacturer = ManufacturerEnum.Volkswagen;
                    break;

                default:
                    return;
                }

                var car = CarFactory.CreateCar(manufacturer);
                Console.WriteLine();
                Console.WriteLine("{0} {1}: {2} - {3} - {4}", car.Manufacturer, car.Model, car.Door, car.Tires, car.Engine);
                Console.WriteLine();
            }
        }
コード例 #10
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ファイル: Program.cs プロジェクト: Nicapica/Factory
        static void Main(string[] args)
        {
            CarFactory factory = null;

            // This 3 'Console.WriteLine' lines display information to the user so they know how to interact with the program.
            Console.WriteLine("What car type would you like to buy?");
            Console.WriteLine("1. Toyota");
            Console.WriteLine("2. Suzuki");
            Console.WriteLine("Type 't' for 'toyota' and 's' for 'suzuki'");
            Console.WriteLine("Then hit ENTER\n");
            string car;// This line reads in what the user has inputed, and also declares the variable 'car'

            car = Console.ReadLine();
            // An if statement that uses the variable 'car' to see if the user inputed either a 'toyota' or a 'suzuki'.
            // If the user inputed 'toyota', then the infomation from 'ToyotaFactory' will be called and displayed for the user to see.
            if (car == "t")
            {
                ToyotaFactory tf = new ToyotaFactory();
                factory = tf;
            }
            // If the user inputed 'suzuki', then the infomation from 'SuzukiFactory' will be called and displayed for the user to see.
            else if (car == "s")
            {
                SuzukiFactory sf = new SuzukiFactory();
                factory = sf;
            }
            else
            // Incase the user input a invalid response they will get a message telling them so.
            {
                Console.WriteLine("\nIncorrect answer please try again!");
            }
            CarAssembler ca = new CarAssembler();

            ca.AssembleCar(factory);

            Console.ReadKey();
        }
コード例 #11
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 public void AssembleCar(CarFactory factory)
 {
     factory.GetCar();
 }