コード例 #1
0
 public bool HandleBundleMessage(FactorioNetMessage message)
 {
     if (needCount == bundleMessages.Count)
     {
         return(true);
     }
     if (message.isLastfragment)
     {
         needCount = message.fragmentId + 1;
     }
     bundleMessages.Add(message.fragmentId, message);
     return(needCount == bundleMessages.Count());
 }
コード例 #2
0
 static void SendMessage(ClientMessage message)
 {
     currentMessageId++;
     byte[] messagedata = message.GetBytes();
     FactorioNetMessage[] messages;
     if (messagedata.Length > 500)
     {
         messages = new FactorioNetMessage[messagedata.Length / 500 + 1];
         for (int i = 0; i < messagedata.Length / 500 + 1; i++)
         {
             messages[i] = new FactorioNetMessage();
             messages[i].isFragmented   = true;
             messages[i].isLastfragment = (i == messagedata.Length / 500);
             messages[i].fragmentId     = (short)(i + 1);
             messages[i].type           = message.GetMessageType();
             if (messages[i].isLastfragment)
             {
                 messages[i].packetBytes = new byte[messagedata.Length % 500];
             }
             else
             {
                 messages[i].packetBytes = new byte[500];
             }
             Array.Copy(messagedata, messages[i].packetBytes, messages[i].packetBytes.Length);
         }
     }
     else
     {
         messages                = new FactorioNetMessage[1];
         messages[0]             = new FactorioNetMessage();
         messages[0].type        = message.GetMessageType();
         messages[0].packetBytes = message.GetBytes();
     }
     foreach (FactorioNetMessage msg in messages)
     {
         msg.currentMessageId    = currentMessageId;
         msg.lastServerMessageId = (short)lastServerMessageId;
         socket.Send(msg.GetPacket());
     }
 }
コード例 #3
0
        static void HandlePacket(byte[] packet)
        {
            FactorioNetMessage netmsg = new FactorioNetMessage(packet);

            lastServerMessageId = netmsg.messageId;
            if (netmsg.isFragmented)
            {
                if (!fragmentedpackets.ContainsKey(netmsg.messageId))
                {
                    fragmentedpackets.Add(netmsg.messageId, new FactorioNetMessageBundle());
                }
                if (fragmentedpackets[netmsg.messageId].HandleBundleMessage(netmsg))
                {
                    HandleMessage(netmsg.type, fragmentedpackets[netmsg.messageId].GetOverallMessage().packetBytes);
                    fragmentedpackets.Remove(netmsg.messageId);
                }
            }
            else
            {
                HandleMessage(netmsg.type, netmsg.packetBytes);
            }
        }