public MilUnitFC CreateMilUnit() { MilUnitFC unit = new MilUnitFC(false) { name = name, isCivilian = isCivilian, isTrader = isTrader, animal = animal, pawnKind = pawnKind }; unit.generateDefaultPawn(); if (weapon.thing != null) { unit.equipWeapon((ThingWithComps)weapon.CreateThing()); } apparel.ForEach(a => { if (a.thing != null) { unit.wearEquipment((Apparel)a.CreateThing(), true); } }); unit.changeTick(); unit.updateEquipmentTotalCost(); return(unit); }
public MilUnitFC CreateMilUnit() { MilUnitFC unit = new MilUnitFC(false) { name = name, isCivilian = isCivilian, isTrader = isTrader, animal = animal, pawnKind = pawnKind }; if (!Find.World.GetComponent <FactionFC>().raceFilter.Allows(pawnKind.race)) { unit.pawnKind = FactionColonies.getPlayerColonyFaction().RandomPawnKind(); } unit.generateDefaultPawn(); if (weapon.thing != null) { unit.equipWeapon((ThingWithComps)weapon.CreateThing()); } apparel.ForEach(a => { if (a.thing != null) { unit.wearEquipment((Apparel)a.CreateThing(), true); } }); unit.changeTick(); unit.updateEquipmentTotalCost(); return(unit); }
public override void DrawTab(Rect rect) { Rect SelectionBar = new Rect(5, 45, 200, 30); Rect importButton = new Rect(5, SelectionBar.y + SelectionBar.height + 10, 200, 30); Rect nameTextField = new Rect(5, importButton.y + importButton.height + 10, 250, 30); Rect isCivilian = new Rect(5, nameTextField.y + nameTextField.height + 10, 100, 30); Rect isTrader = new Rect(isCivilian.x, isCivilian.y + isCivilian.height + 5, isCivilian.width, isCivilian.height); Rect unitIcon = new Rect(560, 235, 120, 120); Rect animalIcon = new Rect(560, 335, 120, 120); Rect ApparelHead = new Rect(600, 140, 50, 50); Rect ApparelTorsoSkin = new Rect(700, 170, 50, 50); Rect ApparelBelt = new Rect(700, 240, 50, 50); Rect ApparelLegs = new Rect(700, 310, 50, 50); Rect AnimalCompanion = new Rect(500, 160, 50, 50); Rect ApparelTorsoShell = new Rect(500, 230, 50, 50); Rect ApparelTorsoMiddle = new Rect(500, 310, 50, 50); Rect EquipmentWeapon = new Rect(440, 230, 50, 50); Rect ApparelWornItems = new Rect(440, 385, 330, 175); Rect EquipmentTotalCost = new Rect(450, 50, 350, 40); Rect ResetButton = new Rect(700, 50, 100, 30); Rect DeleteButton = new Rect(ResetButton.x, ResetButton.y + ResetButton.height + 5, ResetButton.width, ResetButton.height); Rect SavePawn = new Rect(DeleteButton.x, DeleteButton.y + DeleteButton.height + 5, DeleteButton.width, DeleteButton.height); Rect ChangeRace = new Rect(325, ResetButton.y, SavePawn.width, SavePawn.height); Rect RollNewPawn = new Rect(325, ResetButton.y + SavePawn.height + 5, SavePawn.width, SavePawn.height); if (Widgets.CustomButtonText(ref SelectionBar, selectedText, Color.gray, Color.white, Color.black)) { List <FloatMenuOption> Units = new List <FloatMenuOption> { new FloatMenuOption("Create New Unit", delegate { MilUnitFC newUnit = new MilUnitFC(false) { name = $"New Unit {util.units.Count() + 1}" }; selectedText = newUnit.name; selectedUnit = newUnit; util.units.Add(newUnit); newUnit.unequipAllEquipment(); }) }; //Option to create new unit //Create list of selectable units foreach (MilUnitFC unit in util.units) { void action() { selectedText = unit.name; selectedUnit = unit; } //Prevent units being modified when their squads are deployed FactionFC factionFC = Find.World.GetComponent <FactionFC>(); List <MilSquadFC> squadsContainingUnit = factionFC?.militaryCustomizationUtil?.squads.Where(squad => squad?.units != null && squad.units.Contains(unit)).ToList(); List <SettlementFC> settlementsContainingSquad = factionFC?.settlements?.Where(settlement => settlement?.militarySquad?.outfit != null && squadsContainingUnit.Any(squad => settlement.militarySquad.outfit == squad)).ToList(); if ((settlementsContainingSquad?.Count ?? 0) > 0) { if (settlementsContainingSquad.Any(settlement => settlement.militarySquad.isDeployed)) { Units.Add(new FloatMenuOption(unit.name, delegate { Messages.Message("CantBeModified".Translate(unit.name, "ReasonDeployed".Translate()), MessageTypeDefOf.NeutralEvent, false); })); continue; } else if (settlementsContainingSquad.Any(settlement => settlement.isUnderAttack && settlementsContainingSquad.Contains(settlement.worldSettlement.defenderForce.homeSettlement))) { Units.Add(new FloatMenuOption(unit.name, delegate { Messages.Message("CantBeModified".Translate(unit.name, "ReasonDefending".Translate()), MessageTypeDefOf.NeutralEvent, false); })); continue; } } if (unit.defaultPawn.equipment.Primary != null) { Units.Add(new FloatMenuOption(unit.name, action, unit.defaultPawn.equipment.Primary.def)); } else { Units.Add(new FloatMenuOption(unit.name, action)); } } FloatMenu selection = new Searchable_FloatMenu(Units); Find.WindowStack.Add(selection); } if (Widgets.ButtonText(importButton, "importUnit".Translate())) { Find.WindowStack.Add(new Dialog_ManageUnitExportsFC( FactionColoniesMilitary.SavedUnits.ToList())); } //Worn Items Widgets.DrawMenuSection(ApparelWornItems); //set text anchor and font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; Text.Font = GameFont.Tiny; Text.Anchor = TextAnchor.UpperCenter; //if unit is not selected Widgets.Label(new Rect(new Vector2(ApparelHead.x, ApparelHead.y - 15), ApparelHead.size), "fcLabelHead".Translate()); Widgets.DrawMenuSection(ApparelHead); Widgets.Label( new Rect(new Vector2(ApparelTorsoSkin.x, ApparelTorsoSkin.y - 15), ApparelTorsoSkin.size), "fcLabelShirt".Translate()); Widgets.DrawMenuSection(ApparelTorsoSkin); Widgets.Label( new Rect(new Vector2(ApparelTorsoMiddle.x, ApparelTorsoMiddle.y - 15), ApparelTorsoMiddle.size), "fcLabelChest".Translate()); Widgets.DrawMenuSection(ApparelTorsoMiddle); Widgets.Label( new Rect(new Vector2(ApparelTorsoShell.x, ApparelTorsoShell.y - 15), ApparelTorsoShell.size), "fcLabelOver".Translate()); Widgets.DrawMenuSection(ApparelTorsoShell); Widgets.Label(new Rect(new Vector2(ApparelBelt.x, ApparelBelt.y - 15), ApparelBelt.size), "fcLabelBelt".Translate()); Widgets.DrawMenuSection(ApparelBelt); Widgets.Label(new Rect(new Vector2(ApparelLegs.x, ApparelLegs.y - 15), ApparelLegs.size), "fcLabelPants".Translate()); Widgets.DrawMenuSection(ApparelLegs); Widgets.Label( new Rect(new Vector2(EquipmentWeapon.x, EquipmentWeapon.y - 15), EquipmentWeapon.size), "fcLabelWeapon".Translate()); Widgets.DrawMenuSection(EquipmentWeapon); Widgets.Label( new Rect(new Vector2(AnimalCompanion.x, AnimalCompanion.y - 15), AnimalCompanion.size), "fcLabelAnimal".Translate()); Widgets.DrawMenuSection(AnimalCompanion); //Reset Text anchor and font Text.Font = fontBefore; Text.Anchor = anchorBefore; //if unit is selected if (selectedUnit == null) { return; } Text.Font = GameFont.Tiny; Text.Anchor = TextAnchor.UpperCenter; if (Widgets.ButtonText(ResetButton, "resetUnitToDefaultButton".Translate())) { selectedUnit.unequipAllEquipment(); } if (Widgets.ButtonText(DeleteButton, "deleteUnitButton".Translate())) { selectedUnit.removeUnit(); util.checkMilitaryUtilForErrors(); selectedUnit = null; selectedText = "selectAUnitButton".Translate(); //Reset Text anchor and font Text.Font = fontBefore; Text.Anchor = anchorBefore; return; } if (Widgets.ButtonText(RollNewPawn, "rollANewUnitButton".Translate())) { selectedUnit.generateDefaultPawn(); selectedUnit.unequipAllEquipment(); } if (Widgets.ButtonText(ChangeRace, "changeUnitRaceButton".Translate())) { List <string> races = new List <string>(); List <FloatMenuOption> options = new List <FloatMenuOption>(); foreach (PawnKindDef def in DefDatabase <PawnKindDef> .AllDefsListForReading.Where(def => def.IsHumanLikeRace() && !races.Contains(def.race.label) && faction.raceFilter.Allows(def.race))) { if (def.race == ThingDefOf.Human && def.LabelCap != "Colonist") { continue; } races.Add(def.race.label); string optionStr = def.race.label.CapitalizeFirst() + " - Cost: " + Math.Floor(def.race.BaseMarketValue * FactionColonies.militaryRaceCostMultiplier); options.Add(new FloatMenuOption(optionStr, delegate { selectedUnit.pawnKind = def; selectedUnit.generateDefaultPawn(); selectedUnit.changeTick(); })); } if (!options.Any()) { options.Add(new FloatMenuOption("changeUnitRaceNoRaces".Translate(), null)); } options.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu menu = new Searchable_FloatMenu(options); Find.WindowStack.Add(menu); } if (Widgets.ButtonText(SavePawn, "exportUnitButton".Translate())) { // TODO: confirm FactionColoniesMilitary.SaveUnit(new SavedUnitFC(selectedUnit)); Messages.Message("ExportUnit".Translate(), MessageTypeDefOf.TaskCompletion); } //Unit Name selectedUnit.name = Widgets.TextField(nameTextField, selectedUnit.name); Widgets.CheckboxLabeled(isCivilian, "unitIsCivilianLabel".Translate(), ref selectedUnit.isCivilian); Widgets.CheckboxLabeled(isTrader, "unitIsTraderLabel".Translate(), ref selectedUnit.isTrader); selectedUnit.setTrader(selectedUnit.isTrader); selectedUnit.setCivilian(selectedUnit.isCivilian); //Reset Text anchor and font Text.Font = fontBefore; Text.Anchor = anchorBefore; //Draw Pawn if (selectedUnit.defaultPawn != null) { if (selectedUnit.animal != null) { //Widgets.DrawTextureFitted(animalIcon, selectedUnit.animal.race.graphicData.Graphic.MatNorth.mainTexture, 1); } Widgets.ThingIcon(unitIcon, selectedUnit.defaultPawn); } //Animal Companion if (Widgets.ButtonInvisible(AnimalCompanion)) { List <FloatMenuOption> list = (from animal in DefDatabase <PawnKindDef> .AllDefs where animal.IsAnimalAndAllowed() select new FloatMenuOption(animal.LabelCap + " - Cost: " + Math.Floor(animal.race.BaseMarketValue * FactionColonies.militaryAnimalCostMultiplier), delegate { //Do add animal code here selectedUnit.animal = animal; }, animal.race.uiIcon, Color.white)).ToList(); list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //unequip here selectedUnit.animal = null; })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //Weapon Equipment if (Widgets.ButtonInvisible(EquipmentWeapon)) { List <FloatMenuOption> list = (from thing in DefDatabase <ThingDef> .AllDefs where thing.IsWeapon && thing.BaseMarketValue != 0 && FactionColonies.canCraftItem(thing) where true select new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = (from stuff in DefDatabase <ThingDef> .AllDefs where stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps.categories) select new FloatMenuOption(stuff.LabelCap + " - Total Value: " + StatWorker_MarketValue.CalculatedBaseMarketValue( thing, stuff), delegate { selectedUnit.equipWeapon( ThingMaker.MakeThing(thing, stuff) as ThingWithComps); })).ToList(); stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.equipWeapon(ThingMaker.MakeThing(thing) as ThingWithComps); } }, thing)).ToList(); list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { selectedUnit.unequipWeapon(); })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //headgear Slot if (Widgets.ButtonInvisible(ApparelHead)) { List <FloatMenuOption> headgearList = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.layers.Contains(ApparelLayerDefOf.Overhead) && FactionColonies.canCraftItem(thing)) { headgearList.Add(new FloatMenuOption( thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } headgearList.Sort(FactionColonies.CompareFloatMenuOption); headgearList.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel .Where(apparel => apparel.def.apparel.layers.Contains(ApparelLayerDefOf.Overhead))) { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } })); FloatMenu menu = new Searchable_FloatMenu(headgearList); Find.WindowStack.Add(menu); } //Torso Shell Slot if (Widgets.ButtonInvisible(ApparelTorsoShell)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.layers.Contains(ApparelLayerDefOf.Shell) && thing.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) && FactionColonies.canCraftItem(thing)) //CHANGE THIS { list.Add(new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel) { if (apparel.def.apparel.layers.Contains(ApparelLayerDefOf.Shell) && apparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) //CHANGE THIS { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //Torso Middle Slot if (Widgets.ButtonInvisible(ApparelTorsoMiddle)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.layers.Contains(ApparelLayerDefOf.Middle) && thing.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) && FactionColonies.canCraftItem(thing)) //CHANGE THIS { list.Add(new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel) { if (apparel.def.apparel.layers.Contains(ApparelLayerDefOf.Middle) && apparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) //CHANGE THIS { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //Torso Skin Slot if (Widgets.ButtonInvisible(ApparelTorsoSkin)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.layers.Contains(ApparelLayerDefOf.OnSkin) && thing.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso) && FactionColonies.canCraftItem(thing)) //CHANGE THIS { list.Add(new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel) { if (apparel.def.apparel.layers.Contains(ApparelLayerDefOf.OnSkin) && apparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) //CHANGE THIS { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //Pants Slot if (Widgets.ButtonInvisible(ApparelLegs)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) && thing.apparel.layers.Contains(ApparelLayerDefOf.OnSkin) && FactionColonies.canCraftItem(thing)) //CHANGE THIS { list.Add(new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel) { if (apparel.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) && apparel.def.apparel.layers.Contains(ApparelLayerDefOf.OnSkin)) //CHANGE THIS { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //Apparel Belt Slot if (Widgets.ButtonInvisible(ApparelBelt)) { List <FloatMenuOption> list = new List <FloatMenuOption>(); foreach (ThingDef thing in DefDatabase <ThingDef> .AllDefs) { if (thing.IsApparel) { if (thing.apparel.layers.Contains(ApparelLayerDefOf.Belt) && FactionColonies.canCraftItem(thing)) { list.Add(new FloatMenuOption(thing.LabelCap + " - Cost: " + thing.BaseMarketValue, delegate { if (thing.MadeFromStuff) { //If made from stuff List <FloatMenuOption> stuffList = new List <FloatMenuOption>(); foreach (ThingDef stuff in DefDatabase <ThingDef> .AllDefs) { if (stuff.IsStuff && thing.stuffCategories.SharesElementWith(stuff.stuffProps .categories)) { stuffList.Add(new FloatMenuOption( stuff.LabelCap + " - Total Value: " + (StatWorker_MarketValue.CalculatedBaseMarketValue(thing, stuff)), delegate { selectedUnit.wearEquipment( ThingMaker.MakeThing(thing, stuff) as Apparel, true); })); } } stuffList.Sort(FactionColonies.CompareFloatMenuOption); FloatMenu stuffWindow = new Searchable_FloatMenu(stuffList); Find.WindowStack.Add(stuffWindow); } else { //If not made from stuff //Remove old equipment foreach (Apparel apparel in selectedUnit.defaultPawn.apparel .WornApparel) { if (apparel.def.apparel.layers.Contains(ApparelLayerDefOf.Belt)) { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } selectedUnit.wearEquipment(ThingMaker.MakeThing(thing) as Apparel, true); } }, thing)); } } } list.Sort(FactionColonies.CompareFloatMenuOption); list.Insert(0, new FloatMenuOption("unitActionUnequipThing".Translate(), delegate { //Remove old foreach (Apparel apparel in selectedUnit.defaultPawn.apparel.WornApparel) { if (apparel.def.apparel.layers.Contains(ApparelLayerDefOf.Belt)) { selectedUnit.defaultPawn.apparel.Remove(apparel); break; } } })); FloatMenu menu = new Searchable_FloatMenu(list); Find.WindowStack.Add(menu); } //worn items float totalCost = 0; int i = 0; totalCost += (float)Math.Floor(selectedUnit.defaultPawn.def.BaseMarketValue * FactionColonies.militaryRaceCostMultiplier); foreach (Thing thing in selectedUnit.defaultPawn.apparel.WornApparel.Concat(selectedUnit.defaultPawn .equipment.AllEquipmentListForReading)) { Rect tmp = new Rect(ApparelWornItems.x, ApparelWornItems.y + i * 25, ApparelWornItems.width, 25); i++; totalCost += thing.MarketValue; if (Widgets.CustomButtonText(ref tmp, thing.LabelCap + " Cost: " + thing.MarketValue, Color.white, Color.black, Color.black)) { Find.WindowStack.Add(new Dialog_InfoCard(thing)); } } if (selectedUnit.animal != null) { Widgets.ButtonImage(AnimalCompanion, selectedUnit.animal.race.uiIcon); totalCost += (float)Math.Floor(selectedUnit.animal.race.BaseMarketValue * FactionColonies.militaryAnimalCostMultiplier); } foreach (Thing thing in selectedUnit.defaultPawn.apparel.WornApparel) { //Log.Message(thing.Label); if (thing.def.apparel.layers.Contains(ApparelLayerDefOf.Overhead)) { Widgets.ButtonImage(ApparelHead, thing.def.uiIcon); } if (thing.def.apparel.layers.Contains(ApparelLayerDefOf.Belt)) { Widgets.ButtonImage(ApparelBelt, thing.def.uiIcon); } if (thing.def.apparel.layers.Contains(ApparelLayerDefOf.Shell) && thing.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) { Widgets.ButtonImage(ApparelTorsoShell, thing.def.uiIcon); } if (thing.def.apparel.layers.Contains(ApparelLayerDefOf.Middle) && thing.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) { Widgets.ButtonImage(ApparelTorsoMiddle, thing.def.uiIcon); } if (thing.def.apparel.layers.Contains(ApparelLayerDefOf.OnSkin) && thing.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Torso)) { Widgets.ButtonImage(ApparelTorsoSkin, thing.def.uiIcon); } if (thing.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.Legs) && thing.def.apparel.layers.Contains(ApparelLayerDefOf.OnSkin)) { Widgets.ButtonImage(ApparelLegs, thing.def.uiIcon); } } foreach (Thing thing in selectedUnit.defaultPawn.equipment.AllEquipmentListForReading) { Widgets.ButtonImage(EquipmentWeapon, thing.def.uiIcon); } totalCost = (float)Math.Ceiling(totalCost); Widgets.Label(EquipmentTotalCost, "totalEquipmentCostLabel".Translate() + totalCost); }