コード例 #1
0
        public FCBuildingWindow(SettlementFC settlement, int buildingSlot)
        {
            factionfc    = Find.World.GetComponent <FactionFC>();
            buildingList = new List <BuildingFCDef>();
            foreach (BuildingFCDef building in DefDatabase <BuildingFCDef> .AllDefsListForReading.Where(def => def.RequiredModsLoaded))
            {
                if (building.defName != "Empty" && building.defName != "Construction")
                {
                    //If not a building that shouldn't appear on the list
                    if (building.techLevel <= factionfc.techLevel)
                    {
                        //If building techlevel requirement is met
                        if (building.applicableBiomes.Count == 0 || building.applicableBiomes.Any() &&
                            building.applicableBiomes.Contains(settlement.biome))
                        {
                            //If building meets the biome requirements
                            buildingList.Add(building);
                        }
                    }
                }
            }

            buildingList.Sort(FactionColonies.CompareBuildingDef);

            forcePause          = false;
            draggable           = true;
            doCloseX            = true;
            preventCameraMotion = false;

            this.settlement   = settlement;
            this.buildingSlot = buildingSlot;
            buildingDef       = settlement.buildings[buildingSlot];
        }
コード例 #2
0
        public override void DoWindowContents(Rect inRect)
        {
            //grab before anchor/font
            GameFont   fontBefore   = Text.Font;
            TextAnchor anchorBefore = Text.Anchor;

            //Buildings
            for (int i = 0; i < buildingList.Count; i++)
            {
                BuildingFCDef building = buildingList[i];
                newBuildingWindow = new Rect(BaseBuildingWindow.x, BaseBuildingWindow.y + (i * (rowHeight)) + scroll, BaseBuildingWindow.width, BaseBuildingWindow.height);
                newBuildingIcon   = new Rect(BaseBuildingIcon.x, BaseBuildingIcon.y + (i * (rowHeight)) + scroll, BaseBuildingIcon.width, BaseBuildingIcon.height);
                newBuildingLabel  = new Rect(BaseBuildingLabel.x, BaseBuildingLabel.y + (i * (rowHeight)) + scroll, BaseBuildingLabel.width, BaseBuildingLabel.height);
                newBuildingDesc   = new Rect(BaseBuildingDesc.x, BaseBuildingDesc.y + (i * (rowHeight)) + scroll, BaseBuildingDesc.width, BaseBuildingDesc.height);

                if (Widgets.ButtonInvisible(newBuildingWindow))
                {
                    //If click on building
                    List <FloatMenuOption> list = new List <FloatMenuOption>();

                    if (building == buildingDef)
                    {
                        //if the same building
                        list.Add(new FloatMenuOption("Destroy".Translate(), delegate
                        {
                            settlement.deconstructBuilding(buildingSlot);
                            Find.WindowStack.TryRemove(this);
                            Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc();
                        }));
                    }
                    else
                    {
                        //if not the same building
                        list.Add(new FloatMenuOption("Build".Translate(), delegate
                        {
                            if (!settlement.validConstructBuilding(building, buildingSlot, settlement))
                            {
                                return;
                            }
                            FCEvent tmpEvt = new FCEvent(true)
                            {
                                def          = FCEventDefOf.constructBuilding,
                                source       = settlement.mapLocation,
                                planetName   = settlement.planetName,
                                building     = building,
                                buildingSlot = buildingSlot
                            };


                            int triggerTime = building.constructionDuration;
                            if (factionfc.hasPolicy(FCPolicyDefOf.isolationist))
                            {
                                triggerTime /= 2;
                            }

                            tmpEvt.timeTillTrigger = Find.TickManager.TicksGame + triggerTime;
                            Find.World.GetComponent <FactionFC>().addEvent(tmpEvt);

                            PaymentUtil.paySilver(Convert.ToInt32(building.cost));
                            settlement.deconstructBuilding(buildingSlot);
                            Messages.Message(building.label + " " + "WillBeConstructedIn".Translate() + " " + (tmpEvt.timeTillTrigger - Find.TickManager.TicksGame).ToTimeString(), MessageTypeDefOf.PositiveEvent);
                            settlement.buildings[buildingSlot] = BuildingFCDefOf.Construction;
                            Find.WindowStack.TryRemove(this);
                            Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc();
                        }));
                    }



                    FloatMenu menu = new FloatMenu(list);
                    Find.WindowStack.Add(menu);
                }


                Widgets.DrawMenuSection(newBuildingWindow);
                Widgets.DrawMenuSection(newBuildingIcon);
                Widgets.DrawLightHighlight(newBuildingIcon);
                Widgets.ButtonImage(newBuildingIcon, building.Icon);

                Text.Font = GameFont.Small;
                Widgets.ButtonTextSubtle(newBuildingLabel, "");
                Widgets.Label(newBuildingLabel, "  " + building.LabelCap + " - " + "Cost".Translate() + ": " + building.cost);

                Text.Font = GameFont.Tiny;
                Widgets.Label(newBuildingDesc, building.desc);
            }


            //Top Window
            Widgets.DrawMenuSection(TopWindow);
            Widgets.DrawHighlight(TopWindow);
            Widgets.DrawMenuSection(TopIcon);
            Widgets.DrawLightHighlight(TopIcon);

            Widgets.DrawBox(new Rect(0, 0, 400, 500));
            Widgets.ButtonImage(TopIcon, buildingDef.Icon);

            Widgets.ButtonTextSubtle(TopName, "");
            Text.Font   = GameFont.Medium;
            Text.Anchor = TextAnchor.UpperLeft;
            Widgets.Label(new Rect(TopName.x + 5, TopName.y, TopName.width, TopName.height), buildingDef.LabelCap);

            Widgets.DrawMenuSection(new Rect(TopDescription.x - 5, TopDescription.y - 5, TopDescription.width, TopDescription.height));
            Text.Font = GameFont.Small;
            Widgets.Label(TopDescription, buildingDef.desc);

            Widgets.DrawLineHorizontal(0, TopWindow.y + TopWindow.height, 400);

            //reset anchor/font
            Text.Font   = fontBefore;
            Text.Anchor = anchorBefore;

            if (Event.current.type == EventType.ScrollWheel)
            {
                scrollWindow(Event.current.delta.y);
            }
        }