public FaceChaser(Game game) : base(game) { playerFace = ((Game1)game).FaceTracker; this.scaleSpeed = .02f; this.scaleMin = .2f; }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; fMan = new FoodManager(this, "20px_1trans", new Point(10, 10)); //graphics.ToggleFullScreen(); //graphics.PreferredBackBufferWidth = 1024; //graphics.PreferredBackBufferHeight = 768; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; #region Library Components input = new InputHandler(this); this.Components.Add(input); gameConsole = new GameConsole(this); //gameConsole.ToggleState(); this.Components.Add(gameConsole); fps = new FPS(this); this.Components.Add(fps); #endregion FaceTracker = new PlayerFace(this); FaceTracker.ShowMarkers = false; FaceTracker.Scale = 1.0f; FaceTracker.Visible = false; this.Components.Add(FaceTracker); FBM = new FoatingBallManager(this); this.Components.Add(FBM); faceChaser = new FaceChaser(this); faceChaser.Location = new Vector2(10, 10); faceChaser.ChaseSpeed = new Vector2(1.4f, 1.4f); faceChaser.ShowMarkers = false; this.Components.Add(faceChaser); faceChaser.Enabled = true; faceChaser.Visible = true; Bball = new BasketBall(this); this.Components.Add(Bball); }