private void Run() { //initialize FaceTracker faceTracker = new FaceTracker(tracker_model_json_filepath); //initialize FaceTrackerParams faceTrackerParams = new FaceTrackerParams(); cascade = new CascadeClassifier(); cascade.load(haarcascade_frontalface_alt_xml_filepath); // if (cascade.empty()) // { // Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerExample/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); // } webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>(); webCamTextureToMatHelper.Init(); }
/// <summary> /// Raises the change camera button event. /// </summary> public void OnChangeCameraButton() { webCamTextureToMatHelper.Init(null, webCamTextureToMatHelper.requestWidth, webCamTextureToMatHelper.requestHeight, !webCamTextureToMatHelper.requestIsFrontFacing); }