public float CalculateVolume() { float num = AudioTools.DBToLinear(_volumeParameter.Get(FabricTimer.Get())); float linear = 1f - (1f - _gain * num); return(AudioTools.LinearToDB(linear)); }
private void Update() { if (!_isInitialised) { _groupComponents = FabricManager.Instance.gameObject.GetComponentsInChildren <GroupComponent>(); _isInitialised = true; } if (_presetList != null) { for (int i = 0; i < _presetList.Length; i++) { Preset preset = _presetList[i]; if (preset.HasEventNameSet() && preset.IsEventActive()) { AddPreset(preset); } } } if (_groupComponents == null) { return; } for (int j = 0; j < _groupComponents.Length; j++) { GroupComponent groupComponent = _groupComponents[j]; float num = 0f; float num2 = 1f; for (int k = 0; k < _activePresets.Count; k++) { Preset preset2 = _activePresets[k]; if (preset2.HasEventNameSet() && !preset2.IsEventActive() && !preset2.IsDeactivating) { preset2.Deactivate(); } if (preset2.IsActive()) { GroupPreset groupComponentByID = preset2.GetGroupComponentByID(groupComponent.GetInstanceID()); if (groupComponentByID != null) { num += groupComponentByID.CalculateVolume(); num2 *= groupComponentByID.CalculatePitch(); } } else { _activePresets.Remove(preset2); } } float value = AudioTools.DBToLinear(num); AudioTools.Limit(ref value, 0f, 1f); groupComponent.MixerVolume = value; groupComponent.MixerPitch = num2; } }