public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; for (int i = 0; i < MaxAttackCount; i++) { m_AttackIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxDamageCount; i++) { m_DamageIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxWeaponCount; i++) { m_WeaponIds[i] = int.Parse(text[index++]); } for (int i = 0; i < MaxArmorCount; i++) { m_ArmorIds[i] = int.Parse(text[index++]); } DeadEffectId = int.Parse(text[index++]); DeadSoundId = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { var text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; IconId = int.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Volume = float.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { string[] text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; UIGroupName = text[index++]; AllowMultiInstance = bool.Parse(text[index++]); PauseCoveredUIForm = bool.Parse(text[index++]); }
public void ParseDataRow(string dataRowText) { var text = DataTableExtension.SplitDataRow(dataRowText); int index = 0; index++; Id = int.Parse(text[index++]); index++; AssetName = text[index++]; Priority = int.Parse(text[index++]); Loop = bool.Parse(text[index++]); Volume = float.Parse(text[index++]); SpatialBlend = float.Parse(text[index++]); MaxDistance = float.Parse(text[index++]); }