コード例 #1
0
ファイル: CombatScreen.cs プロジェクト: DiEvAl/ftl-overdrive
        public void OnActivate(params object[] args)
        {
            if (args.Length >= 1 && args[0] is Sector)
            {
                Sector = (Sector)args[0];
            }
            else
            {
                Sector = new Sector();
            }

            if (args.Length >= 2 && args[1] is PlayerShip)
            {
                PlayerShip = (PlayerShip)args[1];
            }
            else
            {
                PlayerShip = new PlayerShip();
            }

            // Store window
            window = Root.Singleton.Window;
            rctScreen = Util.ScreenRect(window.Size.X, window.Size.Y, 1.7778f);

            // Add background
            var texBackground = Root.Singleton.Material("img/stars/bg_blueStarcluster.png");
            sprBackground = new Sprite(texBackground);
            sprBackground.Position = new Vector2f(rctScreen.Left, rctScreen.Top);
            sprBackground.Scale = Util.Scale(sprBackground, new Vector2f(rctScreen.Width, rctScreen.Height));

            // Init ship renderer
            playerShipRenderer.ShowRooms = true;
            playerShipRenderer.Ship = PlayerShip;
            Util.LayoutControl(playerShipRenderer, 310, 100, 660, 450, rctScreen);
            playerShipRenderer.Parent = Root.Singleton.Canvas;
            playerShipRenderer.Init();

            // Init HUD
            UpdateHullMeter();
            UpdateScrapMeter();
            UpdateShields();
            UpdateItems();

            UpdateJumpButton();
        }
コード例 #2
0
ファイル: NewGame.cs プロジェクト: DiEvAl/ftl-overdrive
        public void SetShipGenerator(Library.ShipGenerator gen, int layout = 0)
        {
            if (lstSystems != null)
            {
                foreach (var system in lstSystems)
                    system.Remove();
                lstSystems.Clear();
                lstSystems = null;
            }

            // Set current ship
            currentShipGen = gen;
            currentShip = (PlayerShip)gen.Generate(layout);

            // Update ship renderer
            shipRenderer.Ship = currentShip;

            // Update layout buttons
            btnLayoutA.Enabled = (currentShipGen.NumberOfLayouts >= 1);
            btnLayoutA.Toggled = (layout == 0);
            btnLayoutA.UpdateImage();
            btnLayoutB.Enabled = (currentShipGen.NumberOfLayouts >= 2);
            btnLayoutB.Toggled = (layout == 1);
            btnLayoutB.UpdateImage();

            // Create new UI
            tbShipName.Text = currentShip.Name;

            lstSystems = new List<ImageButton>();
            var systems = currentShip.Systems;
            for (int i = 0; i < systems.Count; i++)
            {
                var system = systems[i];
                var btnSystem = new ImageButton();
                btnSystem.Image = Root.Singleton.Material("img/customizeUI/box_system_on.png");
                btnSystem.HoveredImage = Root.Singleton.Material("img/customizeUI/box_system_select2.png");
                btnSystem.DisabledImage = Root.Singleton.Material("img/customizeUI/box_system_off.png");
                btnSystem.Enabled = true;
                //btnSystem.HoverSound = Root.Singleton.Sound("audio/waves/ui/select_light1.wav");
                Util.LayoutControl(btnSystem, 370 + (i * 38), 380, 38, 96, rctScreen);
                btnSystem.Parent = Root.Singleton.Canvas;
                btnSystem.Init();

                var systembox = new SystemBox();
                systembox.SystemIcon = Root.Singleton.Material(system.IconGraphics["green"]);
                systembox.PowerLevel = system.MinPower;
                systembox.Width = btnSystem.Width - 2;
                systembox.Height = btnSystem.Height - 2;
                systembox.Parent = btnSystem;
                systembox.Init();

                lstSystems.Add(btnSystem);
            }
        }