/// <summary> /// Gives mouse input to the nodes /// </summary> /// <param name="e"></param> private void ProcessStateEvents(Event e) { bool guiChanged; // Go through nodes backwards since last node is drawn on top for (int i = states.Count - 1; i >= 0; i--) { guiChanged = states[i].ProcessEvent(e, this); if (guiChanged) { GUI.changed = true; } } if (anyStateNode != null) { guiChanged = anyStateNode.ProcessEvent(e, this); if (guiChanged) { GUI.changed = true; } } }