/// <summary> /// Reloads the hand meshes. /// </summary> private void ReloadHandgroup() { if (m_LeftHandInstance != null) base.RemoveAppearance(m_LeftHandInstance, true); if(m_RightHandInstance != null) base.RemoveAppearance(m_RightHandInstance, true); if (m_Handgroup != null) { var hgroup = m_Handgroup.LiteralHandgroup; if (hgroup == null) { var HandgroupID = m_Handgroup.GetHandgroup(); if (HandgroupID.FileID == 0) HandgroupID.FileID = (int)(158913789970 >> 32); hgroup = FSO.Content.Content.Get().AvatarHandgroups.Get(HandgroupID.TypeID, HandgroupID.FileID); } FSO.Vitaboy.HandSet HSet = null; if (hgroup.TS1HandSet) HSet = hgroup.LightSkin; else { switch (m_Appearance) { case AppearanceType.Light: HSet = hgroup.LightSkin; break; case AppearanceType.Medium: HSet = hgroup.MediumSkin; break; case AppearanceType.Dark: HSet = hgroup.DarkSkin; break; } } Appearance LeftApr, RightApr; string LeftTex = null, RightTex = null; if (hgroup.TS1HandSet) { string LeftID = null; string RightID = null; switch (m_LeftHandGesture) { case SimHandGesture.Idle: LeftID = HSet.LeftHand.Idle.Name; LeftTex = HSet.LeftHand.Idle.TexName; break; case SimHandGesture.Fist: LeftID = HSet.LeftHand.Fist.Name; LeftTex = HSet.LeftHand.Fist.TexName; break; case SimHandGesture.Pointing: LeftID = HSet.LeftHand.Pointing.Name; LeftTex = HSet.LeftHand.Pointing.TexName; break; } switch (m_RightHandGesture) { case SimHandGesture.Idle: RightID = HSet.RightHand.Idle.Name; RightTex = HSet.RightHand.Idle.TexName; break; case SimHandGesture.Fist: RightID = HSet.RightHand.Fist.Name; RightTex = HSet.RightHand.Idle.TexName; break; case SimHandGesture.Pointing: RightID = HSet.RightHand.Pointing.Name; RightTex = HSet.RightHand.Idle.TexName; break; } LeftApr = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID); RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID); } else { FSO.Common.Content.ContentID LeftID = null; FSO.Common.Content.ContentID RightID = null; switch (m_LeftHandGesture) { case SimHandGesture.Idle: LeftID = HSet.LeftHand.Idle.ID; break; case SimHandGesture.Fist: LeftID = HSet.LeftHand.Fist.ID; break; case SimHandGesture.Pointing: LeftID = HSet.LeftHand.Pointing.ID; break; } switch (m_RightHandGesture) { case SimHandGesture.Idle: RightID = HSet.RightHand.Idle.ID; break; case SimHandGesture.Fist: RightID = HSet.RightHand.Fist.ID; break; case SimHandGesture.Pointing: RightID = HSet.RightHand.Pointing.ID; break; } LeftApr = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID); RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID); } if (LeftApr != null) m_LeftHandInstance = base.AddAppearance(LeftApr, LeftTex); if (RightApr != null) m_RightHandInstance = base.AddAppearance(RightApr, RightTex); } }
/// <summary> /// Reloads the hand meshes. /// </summary> private void ReloadHandgroup() { if (m_LeftHandInstance != null) { base.RemoveAppearance(m_LeftHandInstance, true); } if (m_RightHandInstance != null) { base.RemoveAppearance(m_RightHandInstance, true); } if (m_Handgroup != null) { var HandgroupID = m_Handgroup.GetHandgroup(); if (HandgroupID.FileID == 0) { HandgroupID.FileID = (int)(158913789970 >> 32); } var Handgroup = FSO.Content.Content.Get().AvatarHandgroups.Get(HandgroupID.TypeID, HandgroupID.FileID); FSO.Common.Content.ContentID LeftID = null; FSO.Common.Content.ContentID RightID = null; FSO.Vitaboy.HandSet HSet = null; switch (m_Appearance) { case AppearanceType.Light: HSet = Handgroup.LightSkin; break; case AppearanceType.Medium: HSet = Handgroup.MediumSkin; break; case AppearanceType.Dark: HSet = Handgroup.DarkSkin; break; } switch (m_LeftHandGesture) { case SimHandGesture.Idle: LeftID = HSet.LeftHand.Idle.ID; break; case SimHandGesture.Fist: LeftID = HSet.LeftHand.Fist.ID; break; case SimHandGesture.Pointing: LeftID = HSet.LeftHand.Pointing.ID; break; } switch (m_RightHandGesture) { case SimHandGesture.Idle: RightID = HSet.RightHand.Idle.ID; break; case SimHandGesture.Fist: RightID = HSet.RightHand.Fist.ID; break; case SimHandGesture.Pointing: RightID = HSet.RightHand.Pointing.ID; break; } Appearance LeftApr = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID); Appearance RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID); if (LeftApr != null) { m_LeftHandInstance = base.AddAppearance(LeftApr); } if (RightApr != null) { m_RightHandInstance = base.AddAppearance(RightApr); } } }