/// <summary> /// Reads an animation from a stream. /// </summary> /// <param name="stream">The Stream instance to read from.</param> public void Read(BCFReadProxy io, bool bcf) { if (!bcf) { var version = io.ReadUInt32(); } if (bcf) { Name = io.ReadPascalString(); XSkillName = io.ReadPascalString(); } else { Name = io.ReadLongPascalString(); } Duration = io.ReadFloat(); Distance = io.ReadFloat(); IsMoving = (bcf)?((byte)io.ReadInt32()):io.ReadByte(); TranslationCount = io.ReadUInt32(); if (!bcf) { Translations = new Vector3[TranslationCount]; for (var i = 0; i < TranslationCount; i++) { Translations[i] = new Vector3 { X = -io.ReadFloat(), Y = io.ReadFloat(), Z = io.ReadFloat() }; } } RotationCount = io.ReadUInt32(); if (!bcf) { Rotations = new Quaternion[RotationCount]; for (var i = 0; i < RotationCount; i++) { Rotations[i] = new Quaternion { X = io.ReadFloat(), Y = -io.ReadFloat(), Z = -io.ReadFloat(), W = -io.ReadFloat() }; } } var motionCount = io.ReadUInt32(); Motions = new AnimationMotion[motionCount]; for (var i = 0; i < motionCount; i++) { var motion = new AnimationMotion(); if (!bcf) { var unknown = io.ReadUInt32(); } motion.BoneName = io.ReadPascalString(); motion.FrameCount = io.ReadUInt32(); motion.Duration = io.ReadFloat(); motion.HasTranslation = (((bcf) ? io.ReadInt32() : io.ReadByte()) == 1); motion.HasRotation = (((bcf) ? io.ReadInt32() : io.ReadByte()) == 1); motion.FirstTranslationIndex = io.ReadUInt32(); motion.FirstRotationIndex = io.ReadUInt32(); var hasPropsList = bcf || io.ReadByte() == 1; if (hasPropsList) { var propListCount = io.ReadUInt32(); var props = new PropertyList[propListCount]; for (var x = 0; x < propListCount; x++) { props[x] = ReadPropertyList(io, bcf); } motion.Properties = props; } var hasTimeProps = bcf || io.ReadByte() == 1; if (hasTimeProps) { var timePropsListCount = io.ReadUInt32(); var timePropsList = new TimePropertyList[timePropsListCount]; for (var x = 0; x < timePropsListCount; x++) { var list = new TimePropertyList(); var timePropsCount = io.ReadUInt32(); list.Items = new TimePropertyListItem[timePropsCount]; for (var y = 0; y < timePropsCount; y++) { var id = io.ReadUInt32(); list.Items[y] = new TimePropertyListItem { ID = id, Properties = ReadPropertyList(io, bcf) }; } timePropsList[x] = list; } motion.TimeProperties = timePropsList; } Motions[i] = motion; } }
/// <summary> /// Reads an animation from a stream. /// </summary> /// <param name="stream">The Stream instance to read from.</param> public void Read(Stream stream) { using (var io = IoBuffer.FromStream(stream)) { var version = io.ReadUInt32(); Name = io.ReadLongPascalString(); Duration = io.ReadFloat(); Distance = io.ReadFloat(); IsMoving = io.ReadByte(); var translationCount = io.ReadUInt32(); Translations = new Vector3[translationCount]; for (var i = 0; i < translationCount; i++) { Translations[i] = new Vector3 { X = -io.ReadFloat(), Y = io.ReadFloat(), Z = io.ReadFloat() }; } var rotationCount = io.ReadUInt32(); Rotations = new Quaternion[rotationCount]; for (var i = 0; i < rotationCount; i++) { Rotations[i] = new Quaternion { X = io.ReadFloat(), Y = -io.ReadFloat(), Z = -io.ReadFloat(), W = -io.ReadFloat() }; } var motionCount = io.ReadUInt32(); Motions = new AnimationMotion[motionCount]; for (var i = 0; i < motionCount; i++) { var motion = new AnimationMotion(); var unknown = io.ReadUInt32(); motion.BoneName = io.ReadPascalString(); motion.FrameCount = io.ReadUInt32(); motion.Duration = io.ReadFloat(); motion.HasTranslation = (io.ReadByte() == 1); motion.HasRotation = (io.ReadByte() == 1); motion.FirstTranslationIndex = io.ReadUInt32(); motion.FirstRotationIndex = io.ReadUInt32(); var hasPropsList = io.ReadByte() == 1; if (hasPropsList) { var propListCount = io.ReadUInt32(); var props = new PropertyList[propListCount]; for (var x = 0; x < propListCount; x++) { props[x] = ReadPropertyList(io); } motion.Properties = props; } var hasTimeProps = io.ReadByte() == 1; if (hasTimeProps) { var timePropsListCount = io.ReadUInt32(); var timePropsList = new TimePropertyList[timePropsListCount]; for (var x = 0; x < timePropsListCount; x++) { var list = new TimePropertyList(); var timePropsCount = io.ReadUInt32(); list.Items = new TimePropertyListItem[timePropsCount]; for (var y = 0; y < timePropsCount; y++) { var id = io.ReadUInt32(); list.Items[y] = new TimePropertyListItem { ID = id, Properties = ReadPropertyList(io) }; } timePropsList[x] = list; } motion.TimeProperties = timePropsList; } Motions[i] = motion; } } }
/// <summary> /// Reads an animation from a stream. /// </summary> /// <param name="stream">The Stream instance to read from.</param> public void Read(Stream stream) { using (var io = IoBuffer.FromStream(stream)) { var version = io.ReadUInt32(); Name = io.ReadLongPascalString(); Duration = io.ReadFloat(); Distance = io.ReadFloat(); IsMoving = io.ReadByte(); var translationCount = io.ReadUInt32(); Translations = new Vector3[translationCount]; for (var i = 0; i < translationCount; i++){ Translations[i] = new Vector3 { X = -io.ReadFloat(), Y = io.ReadFloat(), Z = io.ReadFloat() }; } var rotationCount = io.ReadUInt32(); Rotations = new Quaternion[rotationCount]; for (var i = 0; i < rotationCount; i++){ Rotations[i] = new Quaternion { X = io.ReadFloat(), Y = -io.ReadFloat(), Z = -io.ReadFloat(), W = -io.ReadFloat() }; } var motionCount = io.ReadUInt32(); Motions = new AnimationMotion[motionCount]; for (var i = 0; i < motionCount; i++){ var motion = new AnimationMotion(); var unknown = io.ReadUInt32(); motion.BoneName = io.ReadPascalString(); motion.FrameCount = io.ReadUInt32(); motion.Duration = io.ReadFloat(); motion.HasTranslation = (io.ReadByte() == 1); motion.HasRotation = (io.ReadByte() == 1); motion.FirstTranslationIndex = io.ReadUInt32(); motion.FirstRotationIndex = io.ReadUInt32(); var hasPropsList = io.ReadByte() == 1; if (hasPropsList) { var propListCount = io.ReadUInt32(); var props = new PropertyList[propListCount]; for (var x = 0; x < propListCount; x++){ props[x] = ReadPropertyList(io); } motion.Properties = props; } var hasTimeProps = io.ReadByte() == 1; if (hasTimeProps) { var timePropsListCount = io.ReadUInt32(); var timePropsList = new TimePropertyList[timePropsListCount]; for (var x = 0; x < timePropsListCount; x++) { var list = new TimePropertyList(); var timePropsCount = io.ReadUInt32(); list.Items = new TimePropertyListItem[timePropsCount]; for (var y = 0; y < timePropsCount; y++) { var id = io.ReadUInt32(); list.Items[y] = new TimePropertyListItem { ID = id, Properties = ReadPropertyList(io) }; } timePropsList[x] = list; } motion.TimeProperties = timePropsList; } Motions[i] = motion; } } }