public VMMultitileGroup CreateObjectInstance(UInt32 GUID, LotTilePos pos, Direction direction, short MainStackOBJ, short MainParam, bool ghostImage) { VMMultitileGroup group = new VMMultitileGroup(); var objDefinition = FSO.Content.Content.Get().WorldObjects.Get(GUID); if (objDefinition == null) { return(null); } var master = objDefinition.OBJ.MasterID; if (master != 0 && objDefinition.OBJ.SubIndex == -1) { group.MultiTile = true; var objd = objDefinition.Resource.List <OBJD>(); for (int i = 0; i < objd.Count; i++) { if (objd[i].MasterID == master && objd[i].SubIndex != -1) //if sub-part of this object, make it! { var subObjDefinition = FSO.Content.Content.Get().WorldObjects.Get(objd[i].GUID); if (subObjDefinition != null) { var worldObject = new ObjectComponent(subObjDefinition); var vmObject = new VMGameObject(subObjDefinition, worldObject); vmObject.GhostImage = ghostImage; if (UseWorld) { Blueprint.AddObject(worldObject); } vmObject.MasterDefinition = objDefinition.OBJ; vmObject.UseTreeTableOf(objDefinition); vmObject.MainParam = MainParam; vmObject.MainStackOBJ = MainStackOBJ; group.AddObject(vmObject); vmObject.MultitileGroup = group; if (!ghostImage) { VM.AddEntity(vmObject); } } } } group.Init(this); VMPlacementError couldPlace = group.ChangePosition(pos, direction, this).Status; return(group); } else { if (objDefinition.OBJ.ObjectType == OBJDType.Person) //person { var vmObject = new VMAvatar(objDefinition); vmObject.MultitileGroup = group; group.AddObject(vmObject); vmObject.GhostImage = ghostImage; if (!ghostImage) { VM.AddEntity(vmObject); } if (UseWorld) { Blueprint.AddAvatar((AvatarComponent)vmObject.WorldUI); } vmObject.MainParam = MainParam; vmObject.MainStackOBJ = MainStackOBJ; group.Init(this); vmObject.SetPosition(pos, direction, this); return(group); } else { var worldObject = new ObjectComponent(objDefinition); var vmObject = new VMGameObject(objDefinition, worldObject); vmObject.MultitileGroup = group; group.AddObject(vmObject); vmObject.GhostImage = ghostImage; if (!ghostImage) { VM.AddEntity(vmObject); } if (UseWorld && Blueprint != null) { Blueprint.AddObject(worldObject); } vmObject.MainParam = MainParam; vmObject.MainStackOBJ = MainStackOBJ; group.Init(this); vmObject.SetPosition(pos, direction, this); return(group); } } }