public override void Deserialize(BinaryReader reader) { Name = reader.ReadString(); LotID = reader.ReadUInt32(); if (Version > 6) { Terrain = new VMTSOSurroundingTerrain(); Terrain.Deserialize(reader); } else { reader.ReadByte(); //old Terrain Type } PropertyCategory = reader.ReadByte(); Size = reader.ReadInt32(); OwnerID = reader.ReadUInt32(); Roommates = new HashSet <uint>(); var roomCount = reader.ReadInt16(); for (int i = 0; i < roomCount; i++) { Roommates.Add(reader.ReadUInt32()); } BuildRoommates = new HashSet <uint>(); var broomCount = reader.ReadInt16(); for (int i = 0; i < broomCount; i++) { BuildRoommates.Add(reader.ReadUInt32()); } if (Version > 10) { if (reader.ReadBoolean()) { JobUI = new VMTSOJobUI(); JobUI.Deserialize(reader); } } if (Version > 24) { SkillMode = reader.ReadByte(); } if (Version > 27) { ChatChannels.Clear(); var channelCount = reader.ReadByte(); //number of chat channels - currently unused for (int i = 0; i < channelCount; i++) { var chan = new VMTSOChatChannel(); chan.Deserialize(reader); ChatChannels.Add(chan); } } }
public override void Deserialize(BinaryReader reader) { Name = reader.ReadString(); LotID = reader.ReadUInt32(); if (Version > 6) { Terrain = new VMTSOSurroundingTerrain(); Terrain.Deserialize(reader); } else { reader.ReadByte(); //old Terrain Type } PropertyCategory = reader.ReadByte(); Size = reader.ReadInt32(); OwnerID = reader.ReadUInt32(); Roommates = new HashSet <uint>(); var roomCount = reader.ReadInt16(); for (int i = 0; i < roomCount; i++) { Roommates.Add(reader.ReadUInt32()); } BuildRoommates = new HashSet <uint>(); var broomCount = reader.ReadInt16(); for (int i = 0; i < broomCount; i++) { BuildRoommates.Add(reader.ReadUInt32()); } if (Version > 10) { if (reader.ReadBoolean()) { JobUI = new VMTSOJobUI(); JobUI.Deserialize(reader); } } }