/// <summary> /// Unducks all audio back to the volume before Duck() was called. /// </summary> public static HITResult Unduck(HITThread thread) { thread.Unduck(); return(HITResult.CONTINUE); //quack }
/// <summary> /// Unducks all audio back to the volume before Duck() was called. /// </summary> public static HITResult Unduck(HITThread thread) { thread.Unduck(); return HITResult.CONTINUE; //quack }