/// <summary> /// Reads a DGRPSprite from a stream. /// </summary> /// <param name="iff">An Iff instance.</param> /// <param name="stream">A Stream object holding a DGRPSprite.</param> public void Read(uint version, IoBuffer io) { if (version < 20003) { //Unknown ignored "Type" field var type = io.ReadUInt16(); SpriteID = io.ReadUInt16(); SpriteFrameIndex = io.ReadUInt16(); var flagsRaw = io.ReadUInt16(); Flags = (DGRPSpriteFlags)flagsRaw; SpriteOffset.X = io.ReadInt16(); SpriteOffset.Y = io.ReadInt16(); if (version == 20001) { ObjectOffset.Z = io.ReadFloat(); } } else { SpriteID = io.ReadUInt32(); SpriteFrameIndex = io.ReadUInt32(); SpriteOffset.X = io.ReadInt32(); SpriteOffset.Y = io.ReadInt32(); ObjectOffset.Z = io.ReadFloat(); Flags = (DGRPSpriteFlags)io.ReadUInt32(); if (version == 20004) { ObjectOffset.X = io.ReadFloat(); ObjectOffset.Y = io.ReadFloat(); } } }
/// <summary> /// Reads a bone from a IOBuffer. /// </summary> /// <param name="reader">An IOBuffer instance used to read from a stream holding a skeleton.</param> /// <returns>A Bone instance.</returns> private Bone ReadBone(IoBuffer reader) { var bone = new Bone(); bone.Unknown = reader.ReadInt32(); bone.Name = reader.ReadPascalString(); bone.ParentName = reader.ReadPascalString(); bone.HasProps = reader.ReadByte(); if (bone.HasProps != 0) { var propertyCount = reader.ReadInt32(); var property = new PropertyListItem(); for (var i = 0; i < propertyCount; i++) { var pairCount = reader.ReadInt32(); for (var x = 0; x < pairCount; x++) { property.KeyPairs.Add(new KeyValuePair<string, string>( reader.ReadPascalString(), reader.ReadPascalString() )); } } bone.Properties.Add(property); } var xx = -reader.ReadFloat(); bone.Translation = new Vector3( xx, reader.ReadFloat(), reader.ReadFloat() ); bone.Rotation = new Quaternion( reader.ReadFloat(), -reader.ReadFloat(), -reader.ReadFloat(), -reader.ReadFloat() ); bone.CanTranslate = reader.ReadInt32(); bone.CanRotate = reader.ReadInt32(); bone.CanBlend = reader.ReadInt32(); bone.WiggleValue = reader.ReadFloat(); bone.WigglePower = reader.ReadFloat(); return bone; }