MeasureString() public method

public MeasureString ( string text ) : Vector2
text string
return Vector2
コード例 #1
0
        public static void CalculateLines(List <UITextEditLine> m_Lines, List <string> newWordsArray, TextStyle TextStyle, float lineWidth, float spaceWidth, Vector2 topLeftIconSpace, float lineHeight)
        {
            var currentLine      = new StringBuilder();
            var currentLineWidth = 0.0f;
            var currentLineNum   = 0;

            for (var i = 0; i < newWordsArray.Count; i++)
            {
                var allowedWidth = (currentLineNum * lineHeight < topLeftIconSpace.Y)?lineWidth - topLeftIconSpace.X:lineWidth;
                var word         = newWordsArray[i];

                if (word == "\r\n")
                {
                    /** Line break **/
                    m_Lines.Add(new UITextEditLine
                    {
                        Text             = currentLine.ToString(),
                        LineWidth        = currentLineWidth,
                        LineNumber       = currentLineNum,
                        WhitespaceSuffix = 2
                    });
                    currentLineNum++;
                    currentLine = new StringBuilder();

                    currentLineWidth = 0;
                }
                else
                {
                    bool wordWritten = false;
                    while (!wordWritten) //repeat until the full word is written (as part of it can be written each pass if it is too long)
                    {
                        var wordSize = TextStyle.MeasureString(word);

                        if (wordSize.X > allowedWidth)
                        {
                            //SPECIAL CASE, word is bigger than line width and cannot fit on its own line
                            if (currentLineWidth > 0)
                            {
                                //if there are words on this line, we'll start this one on the next to get the most space for it
                                m_Lines.Add(new UITextEditLine
                                {
                                    Text       = currentLine.ToString(),
                                    LineWidth  = currentLineWidth,
                                    LineNumber = currentLineNum
                                });
                                currentLineNum++;
                                currentLine      = new StringBuilder();
                                currentLineWidth = 0;
                            }

                            // binary search, makes this a bit faster?
                            // we can safely say that no character is thinner than 4px, so set max substring to maxwidth/4
                            float width = allowedWidth + 1;
                            int   min   = 1;
                            int   max   = Math.Min(word.Length, (int)allowedWidth / 4);
                            int   mid   = (min + max) / 2;
                            while (max - min > 1)
                            {
                                width = TextStyle.MeasureString(word.Substring(0, mid)).X;
                                if (width > allowedWidth)
                                {
                                    max = mid;
                                }
                                else
                                {
                                    min = mid;
                                }
                                mid = (max + min) / 2;
                            }
                            currentLine.Append(word.Substring(0, min));
                            currentLineWidth += width;
                            word              = word.Substring(min);

                            m_Lines.Add(new UITextEditLine
                            {
                                Text             = currentLine.ToString(),
                                LineWidth        = currentLineWidth,
                                LineNumber       = currentLineNum,
                                WhitespaceSuffix = 1
                            });

                            currentLineNum++;
                            currentLine      = new StringBuilder();
                            currentLineWidth = 0;
                        }
                        else if (currentLineWidth + wordSize.X < allowedWidth)
                        {
                            currentLine.Append(word);
                            if (i != newWordsArray.Count - 1)
                            {
                                currentLine.Append(' '); currentLineWidth += spaceWidth;
                            }
                            currentLineWidth += wordSize.X;
                            wordWritten       = true;
                        }
                        else
                        {
                            /** New line **/
                            m_Lines.Add(new UITextEditLine
                            {
                                Text             = currentLine.ToString(),
                                LineWidth        = currentLineWidth,
                                LineNumber       = currentLineNum,
                                WhitespaceSuffix = 1
                            });
                            currentLineNum++;
                            currentLine = new StringBuilder();
                            currentLine.Append(word);
                            currentLineWidth = wordSize.X;
                            if (i != newWordsArray.Count - 1)
                            {
                                currentLine.Append(' '); currentLineWidth += spaceWidth;
                            }
                            wordWritten = true;
                        }
                    }
                }
            }

            m_Lines.Add(new UITextEditLine //add even if length is 0, so we can move the cursor down!
            {
                Text       = currentLine.ToString(),
                LineWidth  = currentLineWidth,
                LineNumber = currentLineNum
            });

            var currentIndex = 0;

            foreach (var line in m_Lines)
            {
                line.StartIndex = currentIndex;
                currentIndex   += (line.Text.Length - 1) + line.WhitespaceSuffix;
            }
        }
コード例 #2
0
ファイル: UIElement.cs プロジェクト: yuripourre-forks/FreeSO
        /// <summary>
        /// This utility will draw a line of text onto the UIElement.
        /// </summary>
        /// <param name="batch">The SpriteBatch to draw the text onto</param>
        /// <param name="text">The content of the text</param>
        /// <param name="to">The position of the text. Relative to this UIElement.</param>
        /// <param name="style">The text style</param>
        /// <param name="bounds">Rectangle relative to this UIElement which the text should be positioned within</param>
        /// <param name="align">Alignment of the text within the bounds box.</param>
        /// <param name="margin">Margin offset from the bounding box.</param>
        /// <param name="state">State of the text, e.g. hover, down, normal</param>
        public void DrawLocalString(SpriteBatch batch, string text, Vector2 to, TextStyle style, Rectangle bounds, TextAlignment align, Rectangle margin, UIElementState state)
        {
            //TODO: We should find some way to cache this data

            /**
             * Work out the scale of the vector font.
             *
             * We need to scale it based on the UIElement's scale factory,
             * but we also need to scale it based on the text styles scale factor.
             *
             * Aka if the vector font is 12px and we asked for 24px it would be scale of 2.0
             */
            var scale = _Scale;

            if (style.Scale != 1.0f)
            {
                scale = new Vector2(scale.X * style.Scale, scale.Y * style.Scale);
            }

            /** Work out how big the text will be so we can align it **/
            var size = (align == 0) ? Vector2.Zero : style.MeasureString(text);

            /** Apply margins **/
            if (margin != Rectangle.Empty)
            {
                bounds.X      += margin.X;
                bounds.Y      += margin.Y;
                bounds.Width  -= margin.Right;
                bounds.Height -= margin.Bottom;
            }

            /** Work out X and Y based on alignment & bounding box **/
            var pos = to;

            pos.X += bounds.X;
            pos.Y += bounds.Y;

            if ((align & TextAlignment.Right) == TextAlignment.Right)
            {
                pos.X += (bounds.Width - size.X);
            }
            else if ((align & TextAlignment.Center) == TextAlignment.Center)
            {
                pos.X += (bounds.Width - size.X) / 2;
            }

            if ((align & TextAlignment.Middle) == TextAlignment.Middle)
            {
                pos.Y += (bounds.Height - size.Y) / 2;
            }
            else if ((align & TextAlignment.Bottom) == TextAlignment.Bottom)
            {
                pos.Y += (bounds.Height - size.Y);
            }

            //pos.Y += style.BaselineOffset;

            /** Draw the string **/
            pos = FlooredLocalPoint(pos);

            if (style.VFont != null)
            {
                batch.End();
                Matrix?mat = null;
                var    ui  = (batch as UISpriteBatch);
                if (ui != null && ui.BatchMatrixStack.Count > 0)
                {
                    mat = ui.BatchMatrixStack.Peek();
                }

                if (style.Shadow)
                {
                    style.VFont.Draw(batch.GraphicsDevice, text, pos + new Vector2(FSOEnvironment.DPIScaleFactor), Color.Black, scale, mat);
                }
                style.VFont.Draw(batch.GraphicsDevice, text, pos, style.GetColor(state) * Opacity, scale, mat);

                if (mat != null)
                {
                    batch.Begin(transformMatrix: mat, rasterizerState: RasterizerState.CullNone);
                }
                else
                {
                    batch.Begin(rasterizerState: RasterizerState.CullNone);
                }
            }
            else
            {
                if (style.Shadow)
                {
                    batch.DrawString(style.SpriteFont, text, pos + new Vector2(FSOEnvironment.DPIScaleFactor), Color.Black, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
                }
                batch.DrawString(style.SpriteFont, text, pos, style.GetColor(state) * Opacity, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
            }
        }
コード例 #3
0
ファイル: TextRenderer.cs プロジェクト: Daribon/FreeSO
        public static void CalculateLines(List<UITextEditLine> m_Lines, List<string> newWordsArray, TextStyle TextStyle, float lineWidth, float spaceWidth, Vector2 topLeftIconSpace, float lineHeight)
        {
            var currentLine = new StringBuilder();
            var currentLineWidth = 0.0f;
            var currentLineNum = 0;

            for (var i = 0; i < newWordsArray.Count; i++)
            {
                var allowedWidth = (currentLineNum*lineHeight<topLeftIconSpace.Y)?lineWidth-topLeftIconSpace.X:lineWidth;
                var word = newWordsArray[i];

                if (word == "\r\n")
                {
                    /** Line break **/
                    m_Lines.Add(new UITextEditLine
                    {
                        Text = currentLine.ToString(),
                        LineWidth = currentLineWidth,
                        LineNumber = currentLineNum,
                        WhitespaceSuffix = 2
                    });
                    currentLineNum++;
                    currentLine = new StringBuilder();

                    currentLineWidth = 0;
                }
                else
                {
                    bool wordWritten = false;
                    while (!wordWritten) //repeat until the full word is written (as part of it can be written each pass if it is too long)
                    {
                        var wordSize = TextStyle.MeasureString(word);

                        if (wordSize.X > allowedWidth)
                        {
                            //SPECIAL CASE, word is bigger than line width and cannot fit on its own line
                            if (currentLineWidth > 0)
                            {
                                //if there are words on this line, we'll start this one on the next to get the most space for it
                                m_Lines.Add(new UITextEditLine
                                {
                                    Text = currentLine.ToString(),
                                    LineWidth = currentLineWidth,
                                    LineNumber = currentLineNum
                                });
                                currentLineNum++;
                                currentLine = new StringBuilder();
                                currentLineWidth = 0;
                            }

                            float width = allowedWidth + 1;
                            int j = word.Length;
                            while (width > allowedWidth)
                            {
                                width = TextStyle.MeasureString(word.Substring(0, --j)).X;
                            }
                            currentLine.Append(word.Substring(0, j));
                            currentLineWidth += width;
                            word = word.Substring(j);

                            m_Lines.Add(new UITextEditLine
                            {
                                Text = currentLine.ToString(),
                                LineWidth = currentLineWidth,
                                LineNumber = currentLineNum,
                                WhitespaceSuffix = 1
                            });

                            currentLineNum++;
                            currentLine = new StringBuilder();
                            currentLineWidth = 0;
                        }
                        else if (currentLineWidth + wordSize.X < allowedWidth)
                        {
                            currentLine.Append(word);
                            if (i != newWordsArray.Count - 1) { currentLine.Append(' '); currentLineWidth += spaceWidth; }
                            currentLineWidth += wordSize.X;
                            wordWritten = true;
                        }
                        else
                        {
                            /** New line **/
                            m_Lines.Add(new UITextEditLine
                            {
                                Text = currentLine.ToString(),
                                LineWidth = currentLineWidth,
                                LineNumber = currentLineNum,
                                WhitespaceSuffix = 1
                            });
                            currentLineNum++;
                            currentLine = new StringBuilder();
                            currentLine.Append(word);
                            currentLineWidth = wordSize.X;
                            if (i != newWordsArray.Count - 1) { currentLine.Append(' '); currentLineWidth += spaceWidth; }
                            wordWritten = true;
                        }
                    }
                }
            }

            m_Lines.Add(new UITextEditLine //add even if length is 0, so we can move the cursor down!
            {
                Text = currentLine.ToString(),
                LineWidth = currentLineWidth,
                LineNumber = currentLineNum
            });

            var currentIndex = 0;
            foreach (var line in m_Lines)
            {
                line.StartIndex = currentIndex;
                currentIndex += (line.Text.Length - 1) + line.WhitespaceSuffix;
            }
        }