Inheritance: FSO.Client.UI.Framework.UIElement
コード例 #1
0
ファイル: UILoginProgress.cs プロジェクト: RHY3756547/FreeSO
        public UILoginProgress()
            : base(UIDialogStyle.Standard, false)
        {
            this.SetSize(400, 180);
            this.Caption = GameFacade.Strings.GetString("210", "1");

            /**
             * Label background
             */
            var bgImg = new UIImage(UITextBox.StandardBackground)
            {
                X = 20,
                Y = 120
            };
            bgImg.SetSize(360, 27);
            this.Add(bgImg);

            m_ProgressBar = new UIProgressBar() {
                X = 20,
                Y = 66,
                Value = 0
            };
            m_ProgressBar.SetSize(360, 27);
            this.Add(m_ProgressBar);

            this.Add(new UILabel
            {
                Caption = GameFacade.Strings.GetString("210", "2"),
                X = 20,
                Y = 44
            });

            this.Add(new UILabel
            {
                Caption = GameFacade.Strings.GetString("210", "3"),
                X = 20,
                Y = 97
            });

            m_ProgressLabel = new UILabel{
                Caption = GameFacade.Strings.GetString("210", "4"),
                X = 31,
                Y = 122
            };
            this.Add(m_ProgressLabel);
        }
コード例 #2
0
        public UIAlert(UIAlertOptions options) : base(UIDialogStyle.Standard, true)
        {
            this.m_Options = options;
            this.Caption   = options.Title;
            this.Opacity   = 0.9f;

            m_TextStyle      = TextStyle.DefaultLabel.Clone();
            m_TextStyle.Size = options.TextSize;

            Icon          = new UIImage();
            Icon.Position = new Vector2(32, 32);
            Icon.SetSize(0, 0);
            Add(Icon);

            /** Determine the size **/
            ComputeText();

            if (options.ProgressBar)
            {
                _ProgressBar          = new UIProgressBar();
                _ProgressBar.Mode     = ProgressBarMode.Animated;
                _ProgressBar.Position = new Microsoft.Xna.Framework.Vector2(32, 0);
                _ProgressBar.SetSize(options.Width - 64, 26);
                this.Add(_ProgressBar);
            }

            /** Add buttons **/
            Buttons = new List <UIButton>();

            foreach (var button in options.Buttons)
            {
                string buttonText = "";
                if (button.Text != null)
                {
                    buttonText = button.Text;
                }
                else
                {
                    switch (button.Type)
                    {
                    case UIAlertButtonType.OK:
                        buttonText = GameFacade.Strings.GetString("142", "ok button");
                        break;

                    case UIAlertButtonType.Yes:
                        buttonText = GameFacade.Strings.GetString("142", "yes button");
                        break;

                    case UIAlertButtonType.No:
                        buttonText = GameFacade.Strings.GetString("142", "no button");
                        break;

                    case UIAlertButtonType.Cancel:
                        buttonText = GameFacade.Strings.GetString("142", "cancel button");
                        break;
                    }
                }
                var btnElem = AddButton(buttonText, button.Type, button.Handler == null);
                Buttons.Add(btnElem);
                if (button.Handler != null)
                {
                    btnElem.OnButtonClick += button.Handler;
                }
            }

            if (options.TextEntry)
            {
                TextBox          = new UITextBox();
                TextBox.MaxChars = options.MaxChars;
                this.Add(TextBox);
            }

            if (options.Color)
            {
                ColorEntry = new UIColorPicker();
                Add(ColorEntry);
            }

            /** Position buttons **/
            RefreshSize();
        }