public override List <Actor> GetSceneList() { /* For future reference. * List<Actor> temp = new List<Actor>(); * * temp.AddRange(parent.GetSceneList()); * * return temp;*/ if (parent != null) { return(parent.GetSceneList()); } else { return(null); } }
public static List <Actor> GetSceneList() { return(state.GetSceneList()); }