/// <summary> /// Return a Copy of this item /// </summary> /// <returns>A copy of this catalog</returns> public WinHotkeyCat Copy( ) { var ret = new WinHotkeyCat(); foreach (var hk in this) { ret.Add(hk.Key, hk.Value.Copy( )); } return(ret); }
// LOAD is called on any invocation of the Dialog // Load all items from HUD to make them editable private void frmConfig_Load(object sender, EventArgs e) { this.TopMost = false; // inherited from parent - we don't want this here if (HudBarRef == null) { return; // sanity .. } if (ProfilesRef?.Count < c_NumProfiles) { return; // sanity .. } cbxUnits.Checked = HudBarRef.ShowUnits; cbxFlightRecorder.Checked = HudBarRef.FlightRecorder; PopulateASave(cbxASave); //20211204 cbxASave.SelectedIndex = (int)HudBarRef.FltAutoSave; PopulateVoice(cbxVoice); // 20211006 LoadVoice(cbxVoice); _speech.SetVoice(cbxVoice.SelectedItem.ToString( )); _speech.Enabled = true; PopulateVoiceCallouts( ); // 20211018 // Hotkeys // 20211211 m_hotkeys = HudBarRef.Hotkeys.Copy( ); PopulateHotkeys( ); chkKeyboard.Checked = HudBarRef.KeyboardHook; // 20211208 chkInGame.Checked = HudBarRef.InGameHook; // 20211208 // for all profiles for (int p = 0; p < c_NumProfiles; p++) { m_pName[p].Text = ProfilesRef[p].PName; m_flpHandler[p] = new FlpHandler(m_flps[p], p + 1, ProfilesRef[p].ProfileString( ), ProfilesRef[p].FlowBreakString( ), ProfilesRef[p].ItemPosString( )); m_flpHandler[p].LoadFlp(HudBarRef); PopulateFonts(m_pFont[p]); ProfilesRef[p].LoadFontSize(m_pFont[p]); PopulatePlacement(m_pPlace[p]); ProfilesRef[p].LoadPlacement(m_pPlace[p]); PopulateKind(m_pKind[p]); ProfilesRef[p].LoadKind(m_pKind[p]); PopulateCond(m_pCondensed[p]); ProfilesRef[p].LoadCond(m_pCondensed[p]); PopulateTrans(m_pTransparency[p]); ProfilesRef[p].LoadTrans(m_pTransparency[p]); // mark the selected one if (SelectedProfile == p) { m_pName[p].BackColor = Color.LimeGreen; } txShelfFolder.Text = HudBarRef.ShelfFolder; // 20220212 } #if DEBUG btDumpConfigs.Visible = true; // way to dump the configuration #endif // use a Config Copy to allow Cancel changes FONTSdialog = new FrmFonts( ); m_configFonts = new GUI.GUI_Fonts(HudBarRef.FontRef); initDone = true; }