private void OnGUI() { if (verticalLayoutDirection) { GUILayout.BeginArea(new Rect(buttonPadding, buttonPadding, buttonHeight + buttonPadding, (buttons * buttonWidth))); GUILayout.BeginVertical(); } else { GUILayout.BeginArea(new Rect(buttonPadding, buttonPadding, (buttons * buttonWidth), buttonHeight + buttonPadding)); GUILayout.BeginHorizontal(); } #region New Empty Game Object if (GUILayout.Button(newEmptyGameObjectContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { if (Event.current.shift && (Selection.activeGameObject != null)) // holding (SHIFT) { FS_NewGameObject.createAsChild(); } else if (Event.current.alt && (Selection.activeGameObject != null)) // holding (ALT) { FS_NewGameObject.createAsParents(); } else if (Event.current.control && (Selection.activeGameObject != null)) // holding (CTRL) { FS_NewGameObject.createAsParent(); } else { FS_NewGameObject.create(); } } #endregion #region Reset PRS if (GUILayout.Button(resetPRSContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { if (Event.current.shift) // holding (SHIFT) { FS_ResetPRS.resetP(); } else if (Event.current.alt) // holding (ALT) { FS_ResetPRS.resetR(); } else if (Event.current.control) // holding (CTRL) { FS_ResetPRS.resetS(); } else { FS_ResetPRS.reset(); } } #endregion #region Annotation if (GUILayout.Button(annotationContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { if (Event.current.shift) // holding (SHIFT) { FS_NewAnnotation.add(); } else { FS_NewAnnotation.create(); } } #endregion #region Unparent if (GUILayout.Button(unparentContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { if (Event.current.shift) // holding (SHIFT) { FS_Unparent.toHierarchy(); } else { FS_Unparent.toRoot(); } } #endregion #region Drop if (GUILayout.Button(dropContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { FS_Drop.toGround(); } #endregion #region Solo / Unsolo if (GUILayout.Button(soloObjectsContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { FS_Solo.selection(); } if (GUILayout.Button(unsoloObjectsContent, FSUSTStyle, GUILayout.Width(buttonWidth), GUILayout.Height(buttonHeight))) { FS_Unsolo.all(); } #endregion if (verticalLayoutDirection) { GUILayout.EndVertical(); } else { GUILayout.EndHorizontal(); } GUILayout.EndArea(); }
// create new annotation gameobject public static void create() { var annotationGO = FS_NewGameObject.create("Annotation"); annotationGO.AddComponent <FS_Annotation>(); }