void OpenFire() { if (Physics.Raycast(camTransform.TransformPoint(startPosition), camTransform.forward, out hit, range)) { if (hit.transform.GetComponent <NPCTakeDamage>() != null) { gunMaster.CallEventShotEnemy(hit, hit.transform); } else { gunMaster.CallEventShotDefault(hit, hit.transform); } } }
void NPCFireGun(float randomness) { Vector3 startPosition = new Vector3(Random.Range(-randomness, randomness), Random.Range(-randomness, randomness), 0.5f); if (Physics.Raycast(myTransform.TransformPoint(startPosition), myTransform.forward, out hit, GetComponent <GunShoot>().range, layersToDamage)) { if (hit.transform.GetComponent <NPCTakeDamage>() != null || hit.transform == GameManagerReferences._player.transform) { gunMaster.CallEventShotEnemy(hit, hit.transform); } else { gunMaster.CallEventShotDefault(hit, hit.transform); } } }