コード例 #1
0
        public override void OnUpdate()
        {
            bool receiver_on = false;

            if (has_receiver)
            {
                if (part_receiver.isActive())
                {
                    receiver_on = true;
                }
            }
            Events["ActivateTransmitter"].active   = !IsEnabled && !relay && !receiver_on;
            Events["DeactivateTransmitter"].active = IsEnabled && !relay;
            Events["ActivateRelay"].active         = !IsEnabled && !relay && !receiver_on;
            Events["DeactivateRelay"].active       = IsEnabled && relay;
            Fields["beamedpower"].guiActive        = IsEnabled && !relay;
            Fields["transmitPower"].guiActive      = IsEnabled && !relay;

            if (IsEnabled)
            {
                if (relay)
                {
                    statusStr = "Relay Active";
                }
                else
                {
                    statusStr = "Transmitter Active";
                }
            }
            else
            {
                statusStr = "Inactive.";
            }

            double inputPower = nuclear_power + displayed_solar_power;

            if (inputPower > 1000)
            {
                if (inputPower > 1e6)
                {
                    beamedpower = (inputPower / 1e6).ToString("0.000") + " GW";
                }
                else
                {
                    beamedpower = (inputPower / 1000).ToString("0.000") + " MW";
                }
            }
            else
            {
                beamedpower = inputPower.ToString("0.000") + " KW";
            }
        }
コード例 #2
0
        public void Update()
        {
            if (!HighLogic.LoadedSceneIsFlight)
            {
                power_capacity = maximumPower * powerMult;
                return;
            }

            UpdateRelayWavelength();

            totalAbsorptionPercentage = atmosphericAbsorptionPercentage + waterAbsorptionPercentage;
            atmosphericAbsorption     = totalAbsorptionPercentage / 100;

            bool vesselInSpace = (vessel.situation == Vessel.Situations.ORBITING || vessel.situation == Vessel.Situations.ESCAPING || vessel.situation == Vessel.Situations.SUB_ORBITAL);
            bool receiver_on   = part_receiver != null && part_receiver.isActive();

            canBeActive = CanBeActive;

            if (anim != null && !canBeActive && IsEnabled && part.vessel.isActiveVessel && !CheatOptions.UnbreakableJoints)
            {
                if (relay)
                {
                    var message = "Disabled relay because of static pressure atmosphere";
                    ScreenMessages.PostScreenMessage(message, 5f, ScreenMessageStyle.UPPER_CENTER);
                    Debug.Log("KSPI - " + message);
                    DeactivateRelay();
                }
                else
                {
                    var message = "Disabled transmitter because of static pressure atmosphere";
                    ScreenMessages.PostScreenMessage(message, 5f, ScreenMessageStyle.UPPER_CENTER);
                    Debug.Log("KSPI - " + message);
                    DeactivateTransmitter();
                }
            }

            var canOperateInCurrentEnvironment = this.canFunctionOnSurface || vesselInSpace;
            var vesselCanTransmit = canTransmit && canOperateInCurrentEnvironment;

            Events["ActivateTransmitter"].active   = activeBeamGenerator != null && vesselCanTransmit && !IsEnabled && !relay && !receiver_on && canBeActive;
            Events["DeactivateTransmitter"].active = IsEnabled;

            canRelay = this.hasLinkedReceivers && canOperateInCurrentEnvironment;

            Events["ActivateRelay"].active   = canRelay && !IsEnabled && !relay && !receiver_on && canBeActive;
            Events["DeactivateRelay"].active = relay;

            mergingBeams = IsEnabled && canRelay && isBeamMerger;

            bool isTransmitting = IsEnabled && !relay;

            Fields["apertureDiameter"].guiActive      = isTransmitting;
            Fields["beamedpower"].guiActive           = isTransmitting && canBeActive;
            Fields["transmitPower"].guiActive         = isTransmitting;
            Fields["displayed_solar_power"].guiActive = isTransmitting && displayed_solar_power > 0;

            bool isLinkedForRelay = part_receiver != null && part_receiver.linkedForRelay;

            bool receiverNotInUse = !isLinkedForRelay && !receiver_on && !IsRelay;

            Fields["moistureModifier"].guiActive          = receiverNotInUse;
            Fields["totalAbsorptionPercentage"].guiActive = receiverNotInUse;
            Fields["wavelength"].guiActive     = receiverNotInUse;
            Fields["wavelengthName"].guiActive = receiverNotInUse;

            if (IsEnabled)
            {
                statusStr = "Transmitter Active";
            }
            else if (relay)
            {
                statusStr = "Relay Active";
            }
            else
            {
                if (isLinkedForRelay)
                {
                    statusStr = "Is Linked For Relay";
                }
                else if (receiver_on)
                {
                    statusStr = "Receiver active";
                }
                else if (canRelay)
                {
                    statusStr = "Is ready for relay";
                }
                else if (beamGenerators.Count == 0)
                {
                    statusStr = "No beam generator found";
                }
                else
                {
                    statusStr = "Inactive.";
                }
            }

            if (activeBeamGenerator == null)
            {
                var wavelegthField = Fields["wavelength"];
                wavelegthField.guiActive       = false;
                wavelegthField.guiActiveEditor = false;

                var atmosphericAbsorptionPercentageField = Fields["atmosphericAbsorptionPercentage"];
                atmosphericAbsorptionPercentageField.guiActive       = false;
                atmosphericAbsorptionPercentageField.guiActiveEditor = false;

                var waterAbsorptionPercentageField = Fields["waterAbsorptionPercentage"];
                waterAbsorptionPercentageField.guiActive       = false;
                waterAbsorptionPercentageField.guiActiveEditor = false;

                return;
            }

            wavelength     = activeBeamGenerator.wavelength;
            wavelengthText = WavelenthToText(wavelength);
            atmosphericAbsorptionPercentage = activeBeamGenerator.atmosphericAbsorptionPercentage;
            waterAbsorptionPercentage       = activeBeamGenerator.waterAbsorptionPercentage * moistureModifier;

            double inputPower = nuclear_power + displayed_solar_power;

            if (inputPower > 1000)
            {
                if (inputPower > 1e6)
                {
                    beamedpower = (inputPower / 1e6).ToString("0.000") + " GW";
                }
                else
                {
                    beamedpower = (inputPower / 1000).ToString("0.000") + " MW";
                }
            }
            else
            {
                beamedpower = inputPower.ToString("0.000") + " KW";
            }
        }
コード例 #3
0
        public void Update()
        {
            if (!HighLogic.LoadedSceneIsFlight)
            {
                return;
            }

            UpdateRelayWavelength();



            //Debug.Log("[KSP Interstellar] UpdateFromGUI updated wave data");

            totalAbsorptionPercentage = atmosphericAbsorptionPercentage + waterAbsorptionPercentage;
            atmosphericAbsorption     = totalAbsorptionPercentage / 100;

            bool vesselInSpace = (vessel.situation == Vessel.Situations.ORBITING || vessel.situation == Vessel.Situations.ESCAPING || vessel.situation == Vessel.Situations.SUB_ORBITAL);
            bool receiver_on   = part_receiver != null && part_receiver.isActive();

            canBeActive = CanBeActive;

            if (anim != null && !canBeActive && IsEnabled)
            {
                if (relay)
                {
                    DeactivateRelay();
                }
                else
                {
                    DeactivateTransmitter();
                }
            }

            var canOperateInCurrentEnvironment = this.canFunctionOnSurface || vesselInSpace;
            var vesselCanTransmit = canTransmit && canOperateInCurrentEnvironment;

            Events["ActivateTransmitter"].active   = activeBeamGenerator != null && vesselCanTransmit && !IsEnabled && !relay && !receiver_on && canBeActive;
            Events["DeactivateTransmitter"].active = activeBeamGenerator != null && vesselCanTransmit && IsEnabled && !relay;

            var transmitterCanRelay = this.hasLinkedReceivers && canOperateInCurrentEnvironment;

            Events["ActivateRelay"].active   = transmitterCanRelay && !IsEnabled && !relay && !receiver_on && canBeActive;
            Events["DeactivateRelay"].active = transmitterCanRelay && IsEnabled && relay;

            bool isTransmitting = IsEnabled && !relay;

            Fields["apertureDiameter"].guiActive       = isTransmitting;
            Fields["beamedpower"].guiActive            = isTransmitting && canBeActive;
            Fields["transmitPower"].guiActive          = isTransmitting;
            Fields["solarPowertransmission"].guiActive = isTransmitting;
            Fields["displayed_solar_power"].guiActive  = isTransmitting && displayed_solar_power > 0;

            if (IsEnabled)
            {
                if (relay)
                {
                    statusStr = "Relay Active";
                }
                else
                {
                    statusStr = "Transmitter Active";
                }
            }
            else
            {
                statusStr = "Inactive.";
            }

            if (activeBeamGenerator == null)
            {
                var wavelegthField = Fields["wavelength"];
                wavelegthField.guiActive       = false;
                wavelegthField.guiActiveEditor = false;

                var atmosphericAbsorptionPercentageField = Fields["atmosphericAbsorptionPercentage"];
                atmosphericAbsorptionPercentageField.guiActive       = false;
                atmosphericAbsorptionPercentageField.guiActiveEditor = false;

                var waterAbsorptionPercentageField = Fields["waterAbsorptionPercentage"];
                waterAbsorptionPercentageField.guiActive       = false;
                waterAbsorptionPercentageField.guiActiveEditor = false;

                return;
            }

            wavelength = activeBeamGenerator.wavelength;
            atmosphericAbsorptionPercentage = activeBeamGenerator.atmosphericAbsorptionPercentage;
            waterAbsorptionPercentage       = activeBeamGenerator.waterAbsorptionPercentage * moistureModifier;

            double inputPower = nuclear_power + displayed_solar_power;

            if (inputPower > 1000)
            {
                if (inputPower > 1e6)
                {
                    beamedpower = (inputPower / 1e6).ToString("0.000") + " GW";
                }
                else
                {
                    beamedpower = (inputPower / 1000).ToString("0.000") + " MW";
                }
            }
            else
            {
                beamedpower = inputPower.ToString("0.000") + " KW";
            }
        }